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ArdosMember
Thanks for your comment 🙂
It will be a mostly hollow ring. The highest point will have a flat top where most of the buildings will go but there will probably be something inside as well. The hole in the middle will be quite small at the top. I’m considering adapting the part in the center that looks like an “x marks the spot” into a tower that will join the ground with the disc.
I’m currently waiting for a Beacon on it which should go live in the next update. Once that is in place, I’ll post the location of it.
- This reply was modified 9 years, 10 months ago by Ardos.
ArdosMemberNot yet. Crafting is being worked on at the moment. Hopefully it will be going live in the not too distant future. I know a very early preview of races was shown off in a video a couple of months ago.
ArdosMemberI don’t know about anyone else, but I certainly reported it. However, the devs have said that it wouldn’t allow people in anyway due to their authentication methods.
ArdosMemberWow o.O
I built a maze on one of the pre-Steam servers but your one just blows it out of the water.
Fantastic work 🙂
ArdosMemberI logged in and could tell that something was ‘wrong’, it just took me a few minutes to figure out what!!
Thanks for the reply.
ArdosMemberThanks for the beacon one.
No worries on the other one. I appreciate that needs a bit more than “Sure” or the like 😀
ArdosMemberI know they’ve been very busy recently, I’ve also had some emails which I was waiting for replies on. If you’re on twitter, send a tweet to @Oortonline as a reminder. I know that they don’t mind being given a friendly nudge if it’s been some time since the request.
ArdosMemberYou can send an email to:- oortonline @ turbulenz.com
You need to include :-
World name
Co-ordinates of the center of the Beacon
Diameter of the Beacon (optional, they will take the necessary co-ordinates. You only really need this if it’s likely to be bigger than it currently is
Your username (and those of anyone else who is helping with the building).They will then get back to you as soon as they can.
ArdosMemberThat reminds me of an optical illusion. It really makes my eyes go funny 😀
ArdosMemberLooks absolutely amazing so far.
ArdosMember@Birne, as has been suggested previously, the global chat would be optional so those who don’t like it would not be annoyed by it. Don’t want it? Turn it off.
As that chat would essentially be outside of the game mechanics (unless all chat had to be in character), I would be against using the in-game mechanics of tokens to have access to it.
ArdosMemberI used to sell enchants using /s in the WoW capitals (mostly SW). I don’t think I ever used the trade channel. Most of the time, I had that turned off.
ArdosMemberWho said I had no intention of being around other people or interacting with them face to face? o.O I certainly never did and most of my existing builds are located quite close to the Capitals.
Global chat has never hurt in the way that you suggested in any of the games that I’ve ever played.
Also, you suggested the only global chat system that makes sense to you. Just because you suggested it doesn’t make it the only option that makes sense. As I’ve already mentioned, I have not encountered the issues that you say you have. That is over the course of 11+ years.
ArdosMemberOf course there’s a point. As with any game, only a small percentage of the community actually uses the forums. You could do it in the next poll but again not everyone fills those in. The best way is to test it.
We get that you don’t like the idea of it, so you would turn it off. That would then be analysed and would count as one against having it.
I’m not sure why you are so against them testing this option, no one would be forced to use it.
ArdosMemberI didn’t say test it now, just that it should be tested.
I have played games that have wider range communication and have found it mixed, usually dependent on the type of server that you play on. Those that I usually play on tend to have more friendly players.
Please note, I didn’t say have cross server chat, just wide range, so could just be serverwide. Of course, cross server could be tested as well once different server types are implemented to see how the differing groups interact.
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