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  • in reply to: Races #6649
    Grey
    Member

    There should be a mole race

    in reply to: Real money auction's #6630
    Grey
    Member

    Ok, so the idea would not to be to give an edge to players that buy items from a real money store nor even give them items they could trade or sell. Its to help the game with funding as it has been 4 or 5 days and the goal still at 12% till its even unlocked. Many players want beacons and creatures so how can the game of oort speed up funding or continue to survive really without some type of funding to keep making updates and all that so its a game everyone can know and love. Mostly for future/near future reasons it could boost game funding.

    Dyes

    1.the dyes could be a way for characters to look the way they want. Where as if you craft something it could be set up to have random colors for its set mat or just basic colors for that item and the player could buy dye amps for whatever it item is made out of metal leather cotton whatever and they could dye that item and it would be the same item just look how the player wants it too.

    2.Also they could put in a kind of like mini game so that the dye wasn’t 100% to get your color you wanted and just have like a box come up and you have to get certain dots on to the color you want for that area on that item and if you move one dot it moves the rest. One dot could be like 20% chance so the more dots you got then the higher chance of success and you only got like 10 to 15 seconds to do it. Of course if your 100% unhappy with the colors you got in the mini game that show up at the bottom of the box you can decide to hit ok when its like a roulette wheel or try to get better colors to spin out off. So if you do fail to get the color you want it still dyes it something.

    3.Make dyes non trade and non sellable so that they cannot affect the game economy.

    4.dyes would only be for clothing, weapons and armor having nothing to do with blocks or anything else.

    5.have dyes cheap like 99 cents each. Sounds reasonable.

    Special pets:

    1.The devs could release special pets based on seasonal events, game events, players created pets, and have a set price for there’s limited edition pets that aren’t necessary stronger or better they just look cool and maybe have a key you can hit and it brings up all your pets to summon and you can put the one you like most in a hotkey and the rest can live at your homestead. and for example during Christmas you can get like deer or crystal dear, little elf’s, maybe xmass versions of normal pets. possibly have mini versions of your favorite titan that are not crazy strong that are the same power as normal pets, but all pets could be trained to be stronger so mostly you just have a pet that is unique and special to you.

    2.of course non saleable and non tradable.

    Special outfits:

    1.devs or players could design outfits or weapons that could be released during events.

    2.these items would be seasonal related maybe even anime or something related and all that jazz that has to be bought to be brought into the game.

    3.these items would be turned in to blueprints that everyone could use to make them after say a month or so. So they are special for a set time and maybe give players that buy them the ability to pick the colors of that outfit or weapon free of charge and no dying process to get there colors just pick and go.

    4.these items could be set in tiers for certain level of players so low levels couldn’t get a weapon or armor that could take on higher levels they would just be cool to have and be the players level and have similar states to what they can get or they can buy higher tier however can’t use them till that level and make them soul bound weapons so no one can buy them and sell them to other players for high prices and when the event is over the blueprints are released to the public which have to craft and even dye them like everything else.

    5.items stats would be based on players skills when able to craft.

    reset items if the game has skills and all that:

    1.mostly like reset skills and stuff like that and change character race estrada estrada.

    Because after release the games prices are going to $15 to get making it much harder to grow And just because you think that. “Oh the answer is in private hosting servers with modding.” I don’t see that being the case.

    1.Only 16% of people even wanted private hosted servers in the road map vote 2 and 64% just wanted to play in the main server and the 20% wants to have oort give the tools to them in a server oort hosts.

    2.Around 30% of people voted against modding all together.

    3.The opinion that 20% of people would be a cool free version of the game that players could make there homestead when connected to the internet and still be able to play if the internet is down or they had I amount of time that internet was not hooked up like they just moved or maybe they don’t want to go one the main server that day id thing that would be a nice thing that players would like if the devs did that.

    One thing I think that might also help if possible is making oort to where weather a player is on Xbox, pc, PlayStation, tablet, and smartphone they can still play together which I don’t know if that is possible for oort I do know that other games are doing it like 2 that I can think of. that way oort would have a bigger audience and also have that perk that you can still play with friends with a different console which would help with funding.

    Also having a rich story that could be made by players maybe groups of players or players talking to the devs about story ideas. They could make cool quest and use NPC’s to give out the quest and the players make up what they say, craft what they give, and stand where players want them to stand. The game will also need a good combat and social system with a lot of other stuff that makes oort different/ the same, but also stand out from other games. And by same I mean like halo and call of duty are both first person shooters, but they’re both different and both good games.

    I don’t know if the devs get the servers to run oort for free but I’d hate to see the funding drop so much that if it does they can’t keep the game up and I’d hate if they added a monthly cost to play oort. Also if they had much better funding maybe the dev team could grow and give us more. XD

    I do believe that thinking of some kind of good funding would help oort and I know a lot of people are against it but the game is a product and companies can’t keep that product if it doesn’t make the profit to keep it going. So instead of saying I don’t like that it shouldn’t be here. Help come up with a solution that everyone is happy with and will benefit every on and the game.

    in reply to: Combat skills / utility skills #6533
    Grey
    Member

    Honestly don’t like the idea of a SP system that i can only get a certain amount of SP it makes me feel restricted iv played games with open systems that you can always get more SP adding to your total and even after 8 years of playing was never able to master all the skills and if a training system in were u have to fulfill requirements that give you exp and go up as you train then i would be fine with it and it would take much longer for someone to master all traits. also if the devs of Oort add updates to the game after the release then you could always have new skills making this much much more unlikely to achieve Example Skill set XII could be a release of ninja like skills. A SP system would be great for perks but not to restricted the players growth.

    Also I think some type of leaking system and what I mean is say you making a 2 handed war hammer and that hammer has a wooden handle well you woodworking is godly so have a leak of boosted durability on it and your fire mastery and blunt mastery are not bad either so you get fire dmg and extra physical dmg added. This will add for players that making their characters items special in there own way and you would be able to hunt down what ever item you want based on what you like. Another thing which would be cool is like if you had the crafters name on the bottom of the item info as well as maybe under that a paragraph of what leaked that way the crafter would get credit.

    Example : warhammer
    so so damage
    blah stat
    blah
    blah

    forged by (players username here)
    leaks:
    woodworking: +3 durability
    Blunt mastery: +13 dmg
    ice mastery: +25 ice dmg and 20% chance to freeze enemy

    Another thing is i like the idea of if maybe there was a main Cap however you could still improve mastery after that like for mining you could have requirements were you have to mine 1000s of blocks and rare blocks to get like a 5% boost in mining speed something to help with getting mats while for the crafters they get boosts in whatever they are doing for the kill like more dmg or higher armor rating that way if they are dedicated to that skill even after the main cap they can still work on mastering that profession or working on other skills to make these items special/stand out and all that.

    I am against the idea of having the gap between lower levels and higher levels to be small and also having them train and play in the same worlds. With the gap of power small that would mean that a solid cap would have to be set as well as having that cap no higher then like lvl 10 or 15 which would make any type of skill system have major limitations. As for having low players with higher players would make it annoying for the better or longer term players and the higher players tend to be mean and rude to lower players if they had neutral areas fine that’s ok. but it would be a nice reward to work hard and got to harder worlds and have the stories and challenges get better and more interesting as you go. while the new lower players can relax and have fun experiencing Oort with their fellow peers that are around the same level not have to worry about sucking or getting blamed that they are not good enough by more experienced players that have grown and played longer. For thous higher lvls like my self can go dress like a lower character and blend in and help them.

    in reply to: Combat skills / utility skills #6514
    Grey
    Member

    .

    • This reply was modified 10 years ago by Grey.
    in reply to: Combat skills / utility skills #6456
    Grey
    Member

    Also they will or could have skill funding set like Skill I, Skills II, Estrada, Estrada

    in reply to: Character Races is the next feature. #6455
    Grey
    Member

    If they released more combat and crafting since they have been unlocked the race thing should be less of a big deal like to fight over. I think other people just want more to do before working on visuals, but I can see how any of these would bring more people to help with the backing.

    in reply to: Combat skills / utility skills #6452
    Grey
    Member

    There’s games with much more complicated systems then even this and I don’t think its too bad id say let the devs see and if they can do it and make it look good why not.

    If it works and its great its just something to help with gaming progression. and the devs seem to have worked on other good games so I don’t think there complete amateurs I wouldn’t sell them short just yet at least see what they can do as time goes by.

    in reply to: Help Please #6451
    Grey
    Member

    Its 100% ok not upset at all

    in reply to: Crafting, Pick One #6449
    Grey
    Member

    I like the idea of having open skills anyone can do everything and a training system that you have to fulfill requirements to up that skill if there are many skills then have them get exp or requirements to gather like a mining skill and production skill. I’ve played games with an open skill system and its still hard as hell to master them all and some players don’t even want to bother with some skills and the market for jobs is fine. Other games that I’ve played that kind of have a training system only make you train like 50% then use SP to up the skill and even that takes days and months. One game which kind of does this is mabi and I played that for 5 years and had a friend that did for 12 and neither of us mastered all the skills and you could rebirth in that game and get like 100 SP a week easily. To be honest if we have good system I’m hoping for training one without SP just get the requirements to 100% it sound fun with lots of skill mastering them all won’t be an issue when it takes so much time training and getting mats.

    Having it limited honestly doesn’t sound that good for a few reasons.

    1.what if you can’t find anyone at the skill level that you want your item to be or say you find someone and they are super rude. then you have to deal with that or possible settle for less.

    2.You could just work that skill but now you’re locked in it and you don’t even like that profession you just want an item made from it maybe even just one.

    3.And yea you could wait till someone else is that level in that skill however then you got a spike in that skill and the others are bran because people or switching to be part of the money wave or there locked in and un happy and the games unbalanced waiting for new player that don’t follow everyone else hoping for money. Also with the ability to switch and only have one skill and be locked in it then the more skills you have to more its going to have no one able to be on to help you get what you want.

    4.The only people that would be masters if people could switch would be people that like doing that skill just because they enjoy it, but then they have the issue of getting whisper spammed the hell out of which is going to suck and ruin the game for them. making them quit or be mean to other player.

    As for the marketing side even at low tiers even on mining get materials sell them to NPC’s or real player trader and they could buy it and sell those mats to higher levels that don’t want to spend days getting them so they can just focus on crafting. There’s still a market for those items even if you can do multiple skills. and for people that want to build something big and amazing and just need like basic stone you don’t need high level mining to pull that off and you still got buyers.

    also I think some type of leaking system and what I mean is say you making a 2 handed war hammer and that hammer has a wooden handle well you woodworking is godly so have a leak of boosted durability on it and your fire mastery and blunt mastery are not bad either so you get fire dmg and extra physical dmg added. This will add for players that making their characters items special in there own way and you would be able to hunt down what ever item you want based on what you like. Another thing which would be cool is like if you had the crafters name on the bottom of the item info as well as maybe under that a paragraph of what leaked that way the crafter would get credit.

    Example : war hammer

    so so damage

    blah stat

    blah

    blah

    forged by (players username here)

    leaks:

    woodworking: +3 durability

    Blunt mastery: +13 dmg

    ice mastery: +25 ice dmg and 20% chance to freeze enemy

    Another thing is I like the idea of if maybe there was a main Cap however you could still improve mastery after that like for mining you could have requirements were you have to mine 1000s of blocks and rare blocks to get like a 5% boost in mining speed something to help with getting mats while for the crafters they get boosts in whatever they are doing for the kill like more dmg or higher armor rating that way if they are dedicated to that skill even after the main cap they can still work on mastering that profession or working on other skills to make these items special/stand out and all that.

    in reply to: Better/Realistic MMO RPG Mechanics: #6445
    Grey
    Member

    Some I’m sure the devs can make some type of nifty system thou and a game is still in pre alpha. I’m sure its not completely definable just yet unless your basing it off of other similar games like minecraft which I’d hope the devs would try not to make it into a minecraft clone.

    in reply to: Better/Realistic MMO RPG Mechanics: #6440
    Grey
    Member

    Love the currency idea :3
    just wanted to add that I think all different aspects of the game are important including combat seeing as there are people that like that even in mine craft and you will have to fight titans and all that not just crafting and building.
    would love to see oort fully try and hone in all of these aspects instead of a few.

    in reply to: Companions! #6438
    Grey
    Member

    I think being able to train your companions would be cool teach them new skills and improve those skills.

    Taming the beast would be interesting if not trained well it could defy you :3

    as for how hard each one is I think that should be based on set temperament of the animal your taming maybe the devs could put in some kind of random temperament for each newly spawned animal and have it part of them. Because even with dogs or sheep or what ever they differ and are not all the same level to tame and train as others of the same type of animal.

    in reply to: Character Races is the next feature. #6437
    Grey
    Member

    apparently there were a lot of other people that didn’t feel the same.a

    in reply to: Real money auction's #6435
    Grey
    Member

    Well ways to Avoid play to win you could make it most of it for pure looks.

    Example: A player wants to dye their clothes or maybe metals they would have to buy dies at the real money shop and the dyes could be really cheap like 99 cents or 2 dollars per dye. Also the dyes non tradable so they would be taking out of trades and game market. You could possibly make the process of dying on a sheet that has different colors mixed all over and you could have an X with 5 points and you have to try and get the color that you want in the points and each point could have like a 20% chance of Getting one of the 5 colors and if you don’t get the one you want then you have to redo it. 99 cents or even 2 bucks doesn’t sound bad to get to look exactly how you want too. And depending on the outfit it could have 3 or 4 dye able parts to it and yea.

    Example: the devs could release special outfits seasonal or whatever and charge a few bucks for it and players can synthesize the outfits or if dropped they go to NPC’s to sell and the. The synthesized outfit into manuals to make more of them.

    Example: devs could sell skill resets, character stats reset, or race reset.

    Example: for special events or seasonal pets that cost like 5 to 10 bucks that you can’t get in the game like a skeleton, elf, imp, deer, tiger, maybe a creatures or a mini Titan. Just have it to where you can summon more than one pet I guess just one at a time.

    Servers would is great but what about people that don’t want them. Also its one of the funding options and Backers will have to fund everything till then thought this could be a way to speed things up.

    The biggest issue that I feel is with play to win is when other People that can get better stuff like higher damage or some type of boost that the other players can’t get a other way. And I’ve played games that do fine with it and it’s not too bad you cause you can get those items other ways or buy them however in some of the games the items that can be bought are sold at high prices breaking the economy so I was hope we could come up with a solution. One of my ideas is make them unable to be sold in authoring or non tradable and you can just try to make them blueprints with them when you no longer want the item so for a bit you won’t be able to get them but after the people have them make the blueprints and can sell the blueprints to NPC’s for a good price depending on the economy of that town and all that.

    in reply to: Combat skills / utility skills #6434
    Grey
    Member

    Having multiple good points to a game is fantastic and the players will be facing titans and fighting all kinds of enemies based on what the devs have already say. on top of that players will want to dual as well as have PVP matches so I do think it would be good for oort to have a good combat set up while trading and building and all that is great and I think it is equally important, but having all the bases covered will just add to oort making it better than everything else

    As for it being a clone you can take stuff from other games and tweak and add to it that doesn’t make it a clone all games started as something and other people too those ideas and changed them and added to them to make something new that’s a part of coming up with and making something better

    So why not use what we love from other games and make them into oort own thing and oort is already too different from wow for it to be a wow clone with everything you can do in oort. So taking little things and tweaking them probably wouldn’t hurt it in that sense and if the other parts like social and all that would pull it away from mine craft. Coming up with something new that works will only help oort and future games be even better.

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