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  • in reply to: Bugs. Will update as I find them #7960
    Rukio
    Member

    ======Systems
    – Memory builds up pretty quick. Over the course of 2-3 hours
    5 gbs built up (sitting at 9 gbs), essentially lagging the game affecting pretty much everything.

    Also, thanks for providing the information about the high memory usage yesterday. Could you provide more information about what you were doing before you had the memory issue? Were you teleporting between worlds or did you start off in Kohe when you loaded the game and remained there ever since? Also, what graphics card and driver do you currently have?

    I didn’t leave Kohe. I essentially was there the entire time. Kohe when I started. Kohe when I left. All I was doing was placing two block types under water. Lantern and leaf blocks. Settings all maxed out. Toggling everything off/low was not much of a difference.

    My specs.
    CPU Type: Intel® Core™ i7-4770 CPU @ 3.40GHz
    CPU Speed: 3.43 GHz
    System Memory: 17.12 GB
    Video Card Model: NVIDIA GeForce GTX 760
    Video Card Memory: 4.23 GB
    Video Card Driver: nvd3dum.dll
    Primary Display Resolution: 1920×1080

    in reply to: Bugs. Will update as I find them #7946
    Rukio
    Member

    Could you explain more about the issue you’re having with OBS (Is this Open Broadcaster Software you’re referring to?) and what happens after you close the game? When you said, “When the game is closed, OBS’ game capture does not pick it
    back up. This forces the streamer to readd it back in game capture.”

    Disregard this bug. It seems the 64 bit client has fixed this issue. OBS now properly picks up on the game without me further having to do extra work to get it too show.

    Also, when you said, “The link function does not seem to work when submitting a post.” did you mean the forums here?

    Yes. The forums link function does not work. All the text is just invisible, but shows up when you go back to edit it.

    in reply to: Bugs. Will update as I find them #7940
    Rukio
    Member

    ======Systems
    – When in full screen and you alt tab, the game swaps to windowed.
    When you go back into the options to turn the Full Screen back on
    it’ll say ‘off’ Clicking on Full Screen will not trigger it back
    into Full Screen. Alt enter fixes this issue.
    http://www.twitch.tv/ruikio/c/6023257 (<—- this shows the bug) Placing blocks in rapid succession seems to
    trigger a bug where the blocks disappear. Shortly after it ported
    me to a another area (Slightly below where I currently was).
    – Some slow down on build 0.90 with leaf/lantern blocks around.
    Frame drops and game stutter. World Kohe, inside my leaf barriers

    ======World
    – Weird water seperation bug. < http://imgur.com/7OPFl8b >

    ======Streaming
    – When you hit enter to maximize the screen the game freezes on
    OBS temporarily.
    – When the game is closed, OBS’ game capture does not pick it
    back up. This forces the streamer to readd it back in game capture.

    ======Personal
    – Sinking rate is a bit too slow. Almost a complete stop 4 blocks
    down from sea surface.
    – Rising speed in water seems to be slowed. Hard to build in water
    without fearing for death.

    ======Site
    – The link function does not seem to work when submitting a post.

    • This reply was modified 9 years, 10 months ago by Rukio.
    • This reply was modified 9 years, 10 months ago by Rukio.
    in reply to: Bugs. Will update as I find them #6111
    Rukio
    Member

    http://www.twitch.tv/ruikio/c/5607644 is the highlight for the fake air blocks. I didn’t think at the time to show you that sitting inside it will put your air meter back up. However it’s still counting down. Then you drown.

    in reply to: Bugs. Will update as I find them #6062
    Rukio
    Member

    World: Kohe. I do have pictures. I’ll have to post them when i get home in 5 hours.

    in reply to: Rukio's suggestion plethora #6042
    Rukio
    Member

    =============Other
    + Air indicator should blink red when before 20% air.

    in reply to: Bugs. Will update as I find them #6041
    Rukio
    Member

    ======Blocks
    – Server Kohe is experiencing block placement lag. Sometimes
    the block (underwater) will disappear and turn into fake air
    bubbles. Your air meter will fill inside it. You can’t float.
    You will still drown however. The air meter is a lie.

    in reply to: Rukio's suggestion plethora #6035
    Rukio
    Member

    =============Crafting
    + Fun items/armor. Example A duck floatie (or Oort monster reference
    floatie) that when worn/equipped, your character floats above
    the water. Spring boots. Higher jump or it could soften the
    landing of a fall of ### height.

    =============Multiplayer
    + Ability to restrict items inside beacons such as grappling
    hooks or jet packs. This is to limit what players have access
    too instead of them climbing all over the place in restricted
    areas.

    =============Other
    + Make mining stone blocks faster with pick axe for pre alpha/alpha
    + A drill or sorts for speed mining that is crafted. Requires
    a lot of materials to craft to be balanced.
    + (If Micro voxels make it in) Mining the main block micro
    voxels are on destroys the micro voxels.
    + Ore could be microvoxels on main parts.
    Example: One full block of iron gives 3 iron. 1 microvoxel
    gives 1.
    + More Keyboard options. User requested Danish keyboard style.

    • This reply was modified 10 years ago by Rukio.
    in reply to: Bugs. Will update as I find them #6017
    Rukio
    Member

    ======Systems
    – When a player logs out and the ground beneath the player
    is dug up enough to kill the player. The player spawns where
    he logged off at then plummets to his death.
    – Alt F4ing/Killing the game client can be used to kill momentum when falling. (nvm weird delay on the exit game. you still die a horrible death.)

    ======Blocks
    – Player placed leaf blocks have a chance to spawn apples. Better
    fixed now before the survival update comes and players have
    infinite apples.
    – Lighting effects (lantern block) on the leaves underwater
    drop your frames significantly. It’s also really hard to look
    at.
    -Leaf blocks underwater have a awful shadow issue when light
    is around (Lantern blocks). It’s hard to look at and hard on
    frames.
    – You spawn with two lantern blocks.

    ======Items
    – When using the grappling hook’s momentum with headbob on to traverse the
    world, too much speed glitches the player model into view
    of the player. Also makes it look like he’s sinking into
    the block below him. (Seems to be caused by headbob)
    To renact it:
    1. Make a straight pathway (I have a glass one)
    2. Have headbob on and grappling hook selected.
    3. Double tap to sprint, jump and alternate left and right clicks
    to gain momentum down the path.

    • This reply was modified 10 years ago by Rukio.
    • This reply was modified 10 years ago by Rukio.
    • This reply was modified 10 years ago by Rukio.
    in reply to: Kohe Status? #6015
    Rukio
    Member

    Yeah I’m just freaking out too! I hope all my digging in the 593×517 ocean spreading didn’t kill it Q.Q

    in reply to: Rukio's suggestion plethora #5974
    Rukio
    Member

    Bumping this so I can keep everything together again. More suggestions!

    =============Crafting
    + Functional gear. Example: A snorkle for the head slot.
    Snorkle lets you breathe underwater as long as you’re 2-3
    blocks from the top.

    =============Multiplayer
    + Allow the use of caps lock in the chat.
    + Let holding backspace continue deleting text.

    =============Other
    + Make it so the character can walk through the leaves of a tree.
    + Give trees branches for characters to land on.
    (Block or item based)
    + Hold shift to lower on the grappling hook.
    + (Remove space to climb the grappling and disregard above)
    Allow the mouse wheel to control the height of the grappling
    hook. Scroll up to go higher. Scroll down to lower.
    + Hold shift to sink in water faster?
    + A two handed system. (Toggle with a key?) Allows the player
    to have two different blocks on left click and right click.
    Lets player build faster? (Could be used to soft introduce
    double grappling hooks or combat.)

    in reply to: Bugs. Will update as I find them #5973
    Rukio
    Member

    ======Systems
    – 1) Holding space bar (jump) while above water (in water) makes
    you become stuck at top of water.
    2) 100% as long as you hold space bar for more than 5ish seconds
    3) Go in water.
    Hold space for 5-6ish seconds.
    Let go.
    4) While in water hold the space bar for a short time while
    being above water. Letting go of the space bar after some time
    will drop the player just below the surface and violently bounce
    you. It seems if you move a block over you’re free. I believe
    holding space while above the water creates an invisible block
    that clips with the player

    ======World
    – Water graphics look like empty spaces/holes when looking
    down at them from an angle. World – Kohe. Camera Pos
    [-300.54, 66.60, 811.64]. Shows all along the wall at the
    corner in posted position. Graphic quality set on Ultimate

    – Giant hole in Kohe’s ocean floor. You can’t go through. -757.56, 45.60, 836.36

    ======Items
    – 1) Grappling hook does not give momentum if you grapple the
    same block you grappled before
    2) Happens every time no matter how many times you grab
    the block
    3) Go to top of body of water.
    Aim down.
    Keep grappling the same block.
    (If you keep grappling other blocks you get the momentum boost)

    ======Streaming
    – 1) Not multi monitor friendly. When alt tabbing from the game
    your first click does not register. Sometimes it becomes more
    severe. All left clicks won’t work unless you right click when
    it’s more severe.
    2) Happened 10/10 times for the minor first click not registering
    3) Click Oort. Alt Tab to other window. Click.
    4) Lack of clicking

    Random untested bug: Glass blocks carry surface light underground.

    in reply to: New Inventory system ideas with Bags and Carts #5873
    Rukio
    Member

    Would make some other suggestion ideas great with the bag system. Would make transferring ores from underground around with a cart system interesting.

    in reply to: Cheaper alpha access #5803
    Rukio
    Member

    You should check out their twitter. It’s pretty much a crowd there. Everyone is sharing their creations and ideas. I feel bad sometimes for spamming their Twitter.

    I recently just shared the idea of including ga.me ‘s Oort Online feed in the Steam client. Would make it easier for people to chat across worlds and set up events and the like. 🙂

    https://twitter.com/OortOnline

    in reply to: Multiple grapples possible #5802
    Rukio
    Member

    Die, get your old grappling hook and then use both.

Viewing 15 posts - 1 through 15 (of 104 total)