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Viewing 15 posts - 1 through 15 (of 27 total)
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  • in reply to: Ye Olde Checklist #7646
    Umajianu
    Member

    Edited as of 1/16/2015

    in reply to: Ye Olde Checklist #7640
    Umajianu
    Member

    Of course! Wasn’t sure if this got lost or not, will update today!

    in reply to: Rukio's suggestion plethora #6044
    Umajianu
    Member

    Have died way too many times due to not checking that meter.

    in reply to: Oort getting a wipe? #5573
    Umajianu
    Member

    They just posted on the twitter not too long ago that you will be given warning if a server will be wiped, but that all your creations can be saved a spliced onto a new world if you give them notice.

    in reply to: Map keys and FOV settings #5572
    Umajianu
    Member

    A FOV slider would be nice, and I full expect the ability to remap keys will be a feature in the full game.

    in reply to: Torches/Lamps #5571
    Umajianu
    Member

    Lighting is being played with in each patch lately, let the devs know, though, if it continues to be an issue.

    in reply to: Cities/town idea #5570
    Umajianu
    Member

    A political structure is a must. Maybe votes for setting the prices on materials sold by shops? Obviously corruption would be a problem in such an instance, but such things can be corrected. *sharpens blade*

    Also, a limit of one beacon per world sounds very nice. Perhaps there are ways to earn more, though?

    in reply to: Creature (and AI) Ideas! #5569
    Umajianu
    Member

    1- Though harder to implement, this would make the game fantastic. Also, I think if a mob kills a player, or anything for that matter, it should level up. Yes, this does mean that there could be an omega monster out there who has killed dozens and will require an army to kill now.

    2- Great idea, perhaps the hostile ones can be domesticated later, though, and are stronger than the two prior breeds.

    3-I agree with variations on pets, house cats aren’t something to bring to the battlefield. On feeding, however, perhaps different foods benefit mounts/pets in different ways?

    4-Creature armor, especially mounts, must be a thing. Losing a well breed mount due to an ambush is no joyful manner, those things need to be protected.

    in reply to: Tools and Weapons #5568
    Umajianu
    Member

    I triply endorse this concept.

    in reply to: General Crafting Sugestions #5567
    Umajianu
    Member

    I like your ideas, but if there are to be guns, they better be one of the most difficult things to make.

    in reply to: Specialized Floating Blocks #5566
    Umajianu
    Member

    Magnetic ore would be one such resource that could make such a thing, so I would be entirely OK with floating magnetic structures.

    in reply to: Please make characters ambidextrous #5565
    Umajianu
    Member

    I definitely vote for this idea, it is definitely more immersive to use both hands/claws/whathaveyou.

    in reply to: Death Toll #5564
    Umajianu
    Member

    I agree with the random 10-20%, and really like the magical mist that leads back to your body.

    On that note, is there an idea on how death works lore wise in this universe? How do people come back from the dead?

    I was thinking Oortian reconstructors.

    in reply to: Visual glitches #5563
    Umajianu
    Member

    I am, unfortunately, still seeing these on Lapas, even with the latest updates.

    in reply to: Observatory #5410
    Umajianu
    Member

    Just thinking about how that would have to be coded and then how it would tax the machines made me cringe a bit. It is a nice concept, but would be awful to implement, so I completely understand.

    Thank you for even considering it momentarily, though!

Viewing 15 posts - 1 through 15 (of 27 total)