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Viewing 15 posts - 16 through 30 (of 65 total)
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  • in reply to: Stuck on loading screen? #6879
    michaelb
    Keymaster

    Can you try connecting to a different world (press P) or do you not even get the option?

    in reply to: Sound issues #6878
    michaelb
    Keymaster

    If you create a c:\temp folder then run the game a text log file will be created in there. If you can paste that here it may show why the sounds failed to create.

    in reply to: Bug: Emerald(Debug) #6877
    michaelb
    Keymaster

    Yes that is expected – there are quite a few untextured blocks at the moment.

    in reply to: Unwanted Forum guests #6720
    michaelb
    Keymaster

    There were. We remove the ones we found. If there are more let us know the forum/topic.

    thanks.

    in reply to: Server Lagging #6467
    michaelb
    Keymaster

    Thanks for the report. That sounds like a different issue – the ‘delta’ changes not showing up for some reason.

    in reply to: NVidia OpenGL driver runs out of memory #6345
    michaelb
    Keymaster

    We push some changes in 94 that reduced memory use on Nvidia. Let us know if this helped.

    in reply to: Just Extreme Lag in General #5943
    michaelb
    Keymaster

    The update is out so let us know if it fixes your issue.

    in reply to: Just Extreme Lag in General #5912
    michaelb
    Keymaster

    On the worlds menu what ping does is say you have (the number on the world you are on)?

    Also what kind of broadband connection do you have?

    The next update should help an issue if you have highish ping, eg play on wold hosted on another continent or are playing on a Mac.

    in reply to: Can i run Oort Online #5893
    michaelb
    Keymaster

    If your overclocking to 2.3GHz+ then I would expect that to be ok.

    Looking up Device ID 0A16 on the http://en.wikipedia.org/wiki/List_of_Intel_graphics_processing_units shows its the Intel HD Graphics 4600. While feature wise that should run it may not be quick. We also currently hit a slow path for Intel GPUs due to issue with their OpenGL drivers so it will run slower (on the cpu) than a non Intel graphics card.

    in reply to: Lightning Bug #5853
    michaelb
    Keymaster

    Can you post what world and the location? Press ‘.’ to bring up the debug hud that show the location.

    There are a couple of fixes in the next update.

    in reply to: Screenshotting #5758
    michaelb
    Keymaster

    Yes F12 takes screen shots when running via Steam.

    in reply to: Visual Bug Underwater #5723
    michaelb
    Keymaster

    Thanks. We are aware of that one – its not depth sorting the alpha objects well in that case.

    in reply to: Visual glitches #5722
    michaelb
    Keymaster

    Which world is that on?
    We are fixing a bug that stopped the lower level of detail meshes form updating – ie you will see out of date things further away.

    in reply to: Game wont launch #5646
    michaelb
    Keymaster

    Created which directory? c:\temp? If so is the log file in it?

    The C:\Program Files (x86)\Steam\SteamApps\common\Oort Online should be created by steam.

    in reply to: Game wont launch #5637
    michaelb
    Keymaster

    Is there anything in c:\temp\tblz_log.txt?

    Worth checking the file are installed ok. Should be in something like
    C:\Program Files (x86)\Steam\SteamApps\common\Oort Online

Viewing 15 posts - 16 through 30 (of 65 total)