Forum Replies Created
-
AuthorPosts
-
redicious
ParticipantFOV Settings would be great as they would make the use of AMD Eyefinity and Nvidia Surround possible.
redicious
ParticipantJust purchased the game on steam and got the same problem.
I am using Windows 8.1 64Bit, 32GB Ram.
The bug can be reproduced to 100% by just using the client 😀
It is not necessary to do something on the server. I tried with just hopping from world to world and after a few seconds or minutes the connection fails. The screen stays at “Waiting for Player location…” or “Wating for handshake…”. “Waiting for Player location…” sometimes ends with “Error 0 in world nbor \n Websocket Closed” after a few seconds. Taskmanager shows 1-4% CPU usage for the process, and the app is still responsive.
The client is trying to connect – I can see the new IP or FQDN popping up in netstat for oortonline.exe.
Thats why I tried to connect to other worlds, although I already ran into that error. After testing more servers I found out, that there are a few servers in the list I can still access – but usually only once. Connecting to another server and then reconnect to the previous successfull connection doesn’t work – but I think, trying that in large numbers would give some positive results.In a nutshell: After a few seconds or minutes the client is started, most worlds are randomly inaccessible. According to netstat the Client connects and receives a small amount of data from the server. No logs in C:\temp,
%appdata%or application folder. Firewall didn’t drop any packets regarding oort.found logs in AppData\Local\….
Here is the extract of a failed connection:consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world "nbor" ... consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to "nbor" with address wss://wceuc3.turbulenz.com:8444/websocket/game networkdevice.cpp(574): (turbulenz::NetworkDevice::LogCallback) libwebsocket: (level: 1) Socket fd 45724 is too high (30000) consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for nbor consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket error for nbor : undefined consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket closed for nbor consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE ERR: [ERROR] 0: Websocket Closed consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
-
AuthorPosts