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  • robg_in_pa
    Participant

    Sadly, in my experience, nothing ruins a great game like other people. I’ve played a great many of them too…Ultima Online, Dark Age of Camelot, WoW, etc. There’s many good experiences in there, without a doubt..it wasn’t all bad.

    But what has significantly changed, for me at least, is the addition of 3 little ones that all way to play with me. We’ve played WoW together, as long as I remove their chat windows. Then it’s harmless fun. So whether we all play Oort or not will depend on just how “safe” I can keep them from other people. That’s where Minecraft wins….we have our own home server that our family can connect to from outside if they want.

    I’m very interested in this game, though at this point it just seems like “A prettier Minecraft, but with stuff to do.” That’s still enough to make me interested, but the online only requirement is a problem when I consider our whole family.

    We’ll see…

    in reply to: sandbox: destroy other peoples creations #2484
    robg_in_pa
    Participant

    Ya, I’m not holding them to anything they say now, nor demand too much info from them. In about a year, it’ll be a different matter.

    in reply to: Question(s) regarding beacons #2482
    robg_in_pa
    Participant

    Haha…ya, I have no idea why, but fishing in a beautiful virtual world has always appealed. Especially when it can be rewarding too such as treasure maps or recipes sometimes. Rare enough to make it thrilling.

    in reply to: Question(s) regarding beacons #2476
    robg_in_pa
    Participant

    Oh, it was like that in UO too…everyone wanting the “nice” spot. Everyone knew where the primo spots were already, because every new server was exactly the same as the previous ones..just initially uninhabited.

    In UO though, you could only build in specific areas (where your house could fit in the terrain, almost always near an NPC town). It’ll be interesting to see where players congregate in a world where you can build anywhere.

    in reply to: sandbox: destroy other peoples creations #2471
    robg_in_pa
    Participant

    It seems that so far, there is no plan to let people run their own server in their own house (like minecraft allows), where beacons wouldn’t be needed at all.

    That being the case, I’m wondering how they plan to handle people building penis-towers right along the beacon’s boundary (expect it…it’ll happen).

    in reply to: Question(s) regarding beacons #2470
    robg_in_pa
    Participant

    The idea of placing beacons reminds me of the “land rush” when UO opened new servers, and it was a 3 hour marathon of trying to log in and stay logged in long enough to place your deed, and if you were stuck at work that day (fortunately I wasn’t!), then by the time you came home, there was nothing good left. I’ll be interested in seeing how OO handles all of that.

    in reply to: Question(s) regarding beacons #2469
    robg_in_pa
    Participant

    OMG….I played Ultima Online. I camped houses about to decay. I remember the extreme adrenalin rush that came when it finally would fall after camping for days and then the mad mad frenzied rush to drag everything to safety before inspecting it and see what goods I got.

    If Oort Online can be compared to Ultima Online, I’m both excited and extremely concerned.

Viewing 7 posts - 1 through 7 (of 7 total)