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  • in reply to: Water creatures #2729
    Toady
    Participant

    No Yota, don’t say that! You’ve gotta fight for that fishing mini-game!

    There are plenty of examples of well implemented fishing mini-games in MMO’s and other games. My two personal favorites – Final Fantasy XI and Legend of Zelda: The Phantom Hourglass. Catching a fish shouldn’t just be like pulling a cabbage out of the ground, you should have to fight to land that fish. The bigger the fish, the harder the fight!

    in reply to: Water creatures #2572
    Toady
    Participant

    I think it’s a great idea to fill the water with living things. The seas in Minecraft feel completely lifeless.

    But I do think that the sea creatures in Oort should have a whimsical twist to them, not just be ordinary animals. Why not have things like whale-sized catfish, giant sea serpents, or giant enemy crabs?

    in reply to: Tentacled Horrors! #2571
    Toady
    Participant

    I’d like to see this too! So do you trigger this event when you expose a particular block?

    Tunnel worms would be cool too 🙂 Or maybe giant sand worms on desert worlds. Probably be very hard to implement though.

    in reply to: Beasts of Burden #2568
    Toady
    Participant

    I think being able to tame beasts of burden is an excellent idea.

    Trading between worlds is supposed to be a major part of the economy of the game, so the ability to move large quantities of materials all at once could help a lot. Plus if nothing else, it would add flavor to the game.

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