Forum Replies Created
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Toady
ParticipantNo Yota, don’t say that! You’ve gotta fight for that fishing mini-game!
There are plenty of examples of well implemented fishing mini-games in MMO’s and other games. My two personal favorites – Final Fantasy XI and Legend of Zelda: The Phantom Hourglass. Catching a fish shouldn’t just be like pulling a cabbage out of the ground, you should have to fight to land that fish. The bigger the fish, the harder the fight!
Toady
ParticipantI think it’s a great idea to fill the water with living things. The seas in Minecraft feel completely lifeless.
But I do think that the sea creatures in Oort should have a whimsical twist to them, not just be ordinary animals. Why not have things like whale-sized catfish, giant sea serpents, or giant enemy crabs?
Toady
ParticipantI’d like to see this too! So do you trigger this event when you expose a particular block?
Tunnel worms would be cool too 🙂 Or maybe giant sand worms on desert worlds. Probably be very hard to implement though.
Toady
ParticipantI think being able to tame beasts of burden is an excellent idea.
Trading between worlds is supposed to be a major part of the economy of the game, so the ability to move large quantities of materials all at once could help a lot. Plus if nothing else, it would add flavor to the game.
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