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  • in reply to: Crash Report (steam forum topic) #7765
    tzdavefooks
    Keymaster

    Thanks for the bug report. I have a fix for the bug (will go in the next minor release). However, I’m curious, what are you doing in the game when it crashes like this? I can’t get the game to crash in this way.

    Also, why do you keep reconnecting to the callaw world?

    in reply to: Low FPS, very laggy #3635
    tzdavefooks
    Keymaster

    Hi ApfelStreusel,

    We have a fix for the creepy black water that will be going in the next update. Thanks for bugging it to us!

    in reply to: Private Server Shutdown Process #3131
    tzdavefooks
    Keymaster

    We can easily create copies of the world data. We wouldn’t immediately throw it away. So, if a different user wanted to keep the server running we can transfer ownership and nothing would be lost.

    The players inventory will be (at some point) persisted between worlds so you would always keep that.

    in reply to: Please make characters ambidextrous #3128
    tzdavefooks
    Keymaster

    Hey ApfelStreusel,

    We can add left/right handed models by flipping the model. So, from a coding point of view it’s not hard for us to do. I’m not sure what the designers think about this idea (what if you want to hold 2 items at the same time like BioShock http://xbox360media.gamespy.com/xbox360/image/article/103/1039865/bioshock-2-20091028063708871_640w.jpg).

    I’m left handed too but I always feel weird with the left handed models. Guess its a personal preference.

    in reply to: Mac automatic screen bug #2540
    tzdavefooks
    Keymaster

    Hi Ryan,

    We have a workaround for this at the moment. If you press O you should see an options menu. Click on “Post Effects” (or “Use RenderBuffer” if you cant see “Post Effects”) so that it switches to OFF.

    Thanks.

    in reply to: Mechanic and Control Guide #2173
    tzdavefooks
    Keymaster

    If you don’t want to go fullscreen. You can close that window by clicking the cross in the top right hand corner.

Viewing 6 posts - 1 through 6 (of 6 total)