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Viewing 15 posts - 31 through 45 (of 74 total)
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  • in reply to: Compass/Map + Upgrades #4295
    Karko
    Member

    I think there should be two maps. One that shows you the current world you have explored. A second one that, makes a map of the worlds you have discovered. Think about the way that the map that Fez used to show you the connections between worlds. A nice 2D map that shows connections between world you have explored.

    in reply to: Boundary limits #4291
    Karko
    Member
    in reply to: World Builder Functions #4220
    Karko
    Member

    Thank you very much!

    in reply to: New Town on Hell Server! Come Join! #4053
    Karko
    Member

    This week in the Capital of Hell

    Brick House

    Hobbit Hole

    Magi Tower

    View through the floor

    View from the Top

    in reply to: New Town on Hell Server! Come Join! #3913
    Karko
    Member

    Nyuudles: Your above screenshots do not even come close to doing this work justice.

    in reply to: Playing with bluestone and lamps #3904
    Karko
    Member

    Nice work

    in reply to: Ways to spend earned gold. #3852
    Karko
    Member

    My personal favorite was grinding Orcs in Everquest trying to get an orc scalp. Thinking to myself the how the *** does every orc not have a scalp?

    in reply to: Less Backers than yesterday? How? #3851
    Karko
    Member

    Monday must be refund day.

    And that was two master packages. 🙁

    • This reply was modified 10 years, 4 months ago by Karko.
    in reply to: Travel #3848
    Karko
    Member

    With dev level access to a game Airships can be done with out breaking server performance. It all has to do with the coding solution used. If you played The Skyland Pirates server, or any of the airship plugin servers you know that the blocks moving causing problems, but that is only because the way they achieved movement was moving all the blocks in the server one space at a time. A more elegant solution can be seen with the airship single player mod. Essentially you can lock the blocks in place and make them a single entity that moves, and turns smoothly like a player does. Then you release control and the ship becomes blocks that are part of the world again so you can make changes.

    In a game like this sight seeing is a big draw, but to be fair. If we do airships this will take away from the experience of walking and traversing the terrain, I know from experience on servers. You don’t see the same level of terrain construction, and development. Settlements become islands that you just fly to. One could argue that you limit airship travel by resources but that undermines the travel purpose unless the airship had some other goal such as combat.

    in reply to: New Town on Hell Server! Come Join! #3838
    Karko
    Member

    Does this area have a name? If not can we give it one?

    in reply to: Ways to spend earned gold. #3833
    Karko
    Member

    I think a better solution would be siphon off the money in high end game play. This way casual players don’t see it happening but still contribute to the economy. Gold could be required to purchase fuel, and this fuel powers the beacons, thus the more land you claim and control the more money it would require to maintain your empire. another benefit of this would be that it would provide a mechanism of clean up of abandoned bases.

    in reply to: New Town on Hell Server! Come Join! #3831
    Karko
    Member

    Come on down there is plenty of room for everyone.

    in reply to: New Town on Hell Server! Come Join! #3807
    Karko
    Member

    Finally made some time to build this evening.

    in reply to: Sloped Blocks? #3776
    Karko
    Member

    Thanks bud

    in reply to: Sloped Blocks? #3774
    Karko
    Member

    I know how. I was referring to my inability to. Have you placed some since the update Friday? I found another user on the ga.me chat box saying they are not able to place them anymore.

Viewing 15 posts - 31 through 45 (of 74 total)