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Havok40kParticipant
A wiki will be created no matter what.
Havok40kParticipantCrafting is already pretty well worked out, according to what I’ve heard from the devs. It’s to be a sort of craft from list style with a modifyer item to get unique properties to add a discovery element. So, craft a sword from materials you have, but add a topaz and get faster attack speed, etc. That way it’s simple enough for light users, but still has a discovery element.
I think an artisan approach to top end items that requires a skilled and knowledgeable craftsman to craft would be exciting and rewarding though. Crafting II?
Havok40kParticipantLol! No need for apologies! I’m not a developer either, just a supporter like you! The developers title on the forums is “keymaster” or “moderator”.
So long as you’re a paid supporter, you can occasionally test new features as they need. They typically request volunteers on twitter to email them when something is ready for testing. The devs frequently read bug reports on this forum and in the steam forums, too. If you’re looking to help out, I suggest frequenting those three places.
Havok40kParticipantCheck out their twitter account @oortonline
Other than that, I don’t know that they do personal skype calls so much since they are busy developing, unless you wanted to buy the Oortian package… Then they’d be happy to take the time to skype call you 😉Havok40kParticipantIt’s state based, but for the most part U.S. labor laws prevent hiring under 16 except for farm related work or basic janitorial duties. Source: Am U.S. citizen.
I’d suggest finding income with recycling cans/paper/glass or shoveling snow. Depending on your state, of course.
Havok40kParticipantI really like that style!
Havok40kParticipantI’ll have to do it after work… just 8 more hours…
February 13, 2015 at 6:11 pm in reply to: Consrtucting Functional Airships, Boats, Submarines, and other Vehicles #8174Havok40kParticipantHavok’s Hellions always needs more good soldiers 😉
February 13, 2015 at 2:06 pm in reply to: Consrtucting Functional Airships, Boats, Submarines, and other Vehicles #8167Havok40kParticipantYou’re basically creating an entirely new game with this concept. While there is nothing wrong at all with that, I feel it’s really unlikely it ever gets implemented to that full degree. I love the idea and implications of massive scale war and doomsday builds. I personaly hope to one day lead my armies on a crusade across the oort universe in a war for total domination. BUT at the same time, one has to consider what this does to the game for more casual players. Does a feature like this affect other players in a negative way? Is it fun for everybody involved? Oort is geared to fans of both MC and WoW. The game your describing sounds a lot like Eve Online mixed with like space engineer. (Both good games) I’m not entirely sure it would appeal to the target player base. I think custom made exploration vehicles are an awesome idea. Unstoppable war machines capable of raining pain from above… not so much.
February 11, 2015 at 2:36 pm in reply to: Consrtucting Functional Airships, Boats, Submarines, and other Vehicles #8144Havok40kParticipantA similar idea was pitched before, and I think it really comes down to balancing the MMO side with the creative side. It may be doable, but would likely be a very late game thing requiring loads of guild participation.
Havok40kParticipantDidn’t take long, that link is dead.
Havok40kParticipantIf the Oort devs can pull that off, it will be one more thing on the long list of things that MC failed to deliver on it’s promises. I hope they can pull it off 😉
Havok40kParticipantI approve, would certainly give some life and detail to large builds. Many of these things COULD be fully functional too, though. Perhaps as a 1.0 release or later?
Havok40kParticipantWow, that shot up FAST
Havok40kParticipantCan confirm. This is how I did it.
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