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Viewing 15 posts - 106 through 120 (of 240 total)
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  • in reply to: Travel #3856
    Kuma
    Member

    Well I’m also a fan of the oldschool mounts but an Airship for a guild in the endgame would be a really nice addition. But it should definitely expensive.

    in reply to: Ways to spend earned gold. #3850
    Kuma
    Member

    Yea it never made sense for me how a spider could drop coins anyway xD

    in reply to: Travel #3849
    Kuma
    Member

    If something like an airship gets implemented I’d say it’s just for guilds or bigger groups of people. It’s more something to show how rich or famous a guild is and to transport many members at the same time for example to a Boss fight or to conquer another guild. Maybe even with the ship as a weapon but that could be too op.

    in reply to: Extreme climates #3847
    Kuma
    Member

    Yes it sounds more like something they’ll implement while beta or even after they released the game

    in reply to: [swissgerman] Let's Show/Play and Update Videos #3845
    Kuma
    Member

    Etwas spät aber hier ist noch mein Video zum letzten Update^^
    http://www.youtube.com/watch?v=sLx08Ujawbo

    • This reply was modified 10 years, 4 months ago by Kuma.
    in reply to: NPC's #3840
    Kuma
    Member

    Ok if you say it like that I definitely agree^^

    in reply to: NPC's #3837
    Kuma
    Member

    First I don’t think the servers will ever be empty if it’ll be the hit we think^^ Especially because players from all over the planet play it already.
    But nonetheless I like the idea of having npcs you can assign tasks like questmaster, story teller etc.

    in reply to: Ways to spend earned gold. #3835
    Kuma
    Member

    And a good reason to take taxes from people who build or live on your beacon land^^

    in reply to: Ways to spend earned gold. #3834
    Kuma
    Member

    diminishing drops would fit good into my concept but that tougher monsters drop more gold is almost a given. Of course if you want fast money you go for the higher level monster but I just don’t like the fact that it would be possible to empty the whole stock of money the monsters have with low level monster.

    in reply to: Ways to spend earned gold. #3830
    Kuma
    Member

    Well it might do the job to yes but then it would be possible to empty the pool with just killing the lowest level of monster. Which eliminates the need (in this system) to go and kill stronger monster. At least for gold^^ I mean there will be other drops which you can only get from certain monsters but still.

    in reply to: Extreme climates #3825
    Kuma
    Member

    Couldn’t have described it better^^ I really like this idea.

    in reply to: API Oort Online #3824
    Kuma
    Member

    Great then we think the same way^^ But I’d really like to see my stats online without logging into the game. Assumed they implement something like stats^^

    in reply to: Exploring the History of the Oort race #3823
    Kuma
    Member

    I love backstory and I love puzzles so I love your idea^^ This is one of the main reasons I think I’ll love this game^^

    in reply to: Oort twist on power and modern tech #3821
    Kuma
    Member

    I think the connection question depends on how much magic is in the whole process. I would make much more sense to connect everything in a radius with magic than with electricity. But that might just be my feeling^^
    I also love the idea of crystal based weapons. That could bring more depth into the game.
    Imagine an Archer with crystal arrows paralyses (because kind of electricity^^) a monster while the Melee fighter keeps the monster at bay and they barely make it just because of the teamplay.

    in reply to: Crafting and books make games fun? hooray! #3820
    Kuma
    Member

    I totally agree with you^^

Viewing 15 posts - 106 through 120 (of 240 total)