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ThorbjornMember
This forum have a search mechanic just so you guys know it ๐
http://oortonline.com/forums/topic/races/ThorbjornMemberApplause
ThorbjornMemberThorbjรธrn is sad now.
ThorbjornMemberA teaser for the beacon layout has been sent out. What i feel is missing:
An area for some kind of payment to keep the beacon going that would help hinder beacon griefing and make peoples beacons disappear if they are not on for a set period of time (Though i think people should be able to pay at least 2 months in advance for big beacons and 1 month in advance for smaller ones.)
ThorbjornMemberThe weekly/daily worlds where hugely discussed but i think people liked the overall idea we got.
Also a all worlds is PvP rule would make it very hard for newer players.
ThorbjornMemberThe reason i thought (Yes in past tense) the crafters would have an advantage was that if you bound fighting skills and such to weapons the you would need to be a crafter to get better at fighting (Ability wise). Then i discovered that he meant that no-one should have abilities or skill exempt the ones in their tools.
Now i just think it will destroy the crafter as a profession who would want to pay someone to craft his weapons if he could just do it himself? That would be a srious hit to the economy.
ThorbjornMemberThe thing is if we use @Kuma idea (check the link a few posts below) we would all be able to do the basics but people who wants really advanced top of the line weaponry would need to go to a prof crafter.
Crafter would stop being a serious profession if everyone could just make what they want. The trade of tools and materials would basically stop if everyone could do everything easily. I never find myself in a situation in mincraft where i really need to buy something from anyone else, maybe exempt silk tough enchanted tools but that is more because i never ever get that one.
(Me and my little brother can in 2-3 hours reach the enderdragon the enderdragon beat it and complete a temple with a diamond pedestal, without help. For me the minecarft economical system is not well made for a multiplayer world where people are supposed to trade)Also i don’t really understand the problem with everyone buying from everyone? Isn’t that the point of a player driven economy.
ThorbjornMemberI really like the idea of abilities tied to peoples gear, but this would give people who likes to craft a huge advantage over people who likes to fight.
The crafters would be able to improve what they do while the fighters would need to buy new weapons from the crafters to acquirer new abilities.
ThorbjornMemberA good link about recipes would be: http://oortonline.com/forums/topic/tools-and-weapons/
ThorbjornMemberI quite like this idea ๐
ThorbjornMemberWoo i am a pretty pretty fairy ๐ Said the guy with the Richard avatar
(it isn’t hard though the forums search mechanics are quite easy to use)
Also i really liked you idea and as that was what came out of the half a month long discussion it would be sad if we needed to do it once more.
- This reply was modified 10 years ago by Thorbjorn.
ThorbjornMemberYup i basically think the same (Though i voted for beacons just to get some protection in place, It was a hard choice between those two though)
ThorbjornMemberTo no repeat that discussion:
http://oortonline.com/forums/topic/crafting-pick-one/Also this is somewhat related:
http://oortonline.com/forums/topic/tools-and-weapons/ThorbjornMemberCheck out:
http://oortonline.com/forums/topic/oort-twist-on-power-and-modern-tech/
http://oortonline.com/forums/topic/magic-and-its-role-in-mechanical-and-automated-blocks/
http://oortonline.com/forums/topic/stranded-worlds-and-portal-creation/For more topics with ideas that resembles or are related to this one ๐
ThorbjornMemberHi Eddy ๐
Also wow i forgot i made this thread O_o -
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