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Viewing 15 posts - 1 through 15 (of 18 total)
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  • in reply to: Suggestion: Gravity #6650
    Trollacoaster
    Participant

    One persons negative opinion>>

    in reply to: Suggestion: Gravity #6627
    Trollacoaster
    Participant

    There’s an easy fix to this; worlds with an abnormal amount of gravity on them can have different intervals/time slots where the gravity is abnormal. Items could also be made to stop the effects of gravity as well such as weighed down boots. Gravity can also be abnormal in only specific areas; such as a place like the Minecraft Nether. I personally love how slow the gravity is Borderland>>

    in reply to: Combat skills / utility skills #6495
    Trollacoaster
    Participant

    I don’t understand how this is gives an advantage to crafters. It’s not like fighters aren’t allowed to craft.

    in reply to: Better/Realistic MMO RPG Mechanics: #6443
    Trollacoaster
    Participant

    Thanks; mine is much more descriptive tho. But thanks for linking me anyways.

    in reply to: Better/Realistic MMO RPG Mechanics: #6442
    Trollacoaster
    Participant

    I completely agree. These are just a few of my ideas. I will probably be posting another post later>>. I didn’t touch up on combat because I have seen so many posts already and there just butchering the idea of an MMORPG. People don’t realize those elements can’t really be added into a game like this.

    in reply to: Combat skills / utility skills #6433
    Trollacoaster
    Participant

    The problem with this system is it’s going to be hard to be in a game such as this. I don’t think a system such as this should be added at all. It’s way too complicated. This game should have concepts that differentiate it from other games but this can’t be too complicated. Skills should be added but not so complicated ones. Skills like herbalism, mining, grappling, and such should be focused on.

    in reply to: Combat skills / utility skills #6393
    Trollacoaster
    Participant

    This is a smarter choice.

    in reply to: Suggestion: Gravity #6391
    Trollacoaster
    Participant

    Also smart choice xD

    in reply to: Combat skills / utility skills #6382
    Trollacoaster
    Participant

    Completely agree. But this game needs something to differentiate it from other games.

    in reply to: Combat skills / utility skills #6378
    Trollacoaster
    Participant

    This “Naka” fellow has a huge valid point.

    in reply to: Combat skills / utility skills #6360
    Trollacoaster
    Participant

    This seems great and the effort put into it is also amazing. But I think you slaughtered the skills by making way to much “magic” related skills such as “Earth”. I think the level cap is great because having a player focus on every skill is horrible. A player should increase his or her skills to focus on one type such as being an archer. The player should be able to reset these skill points for a large fee.

    in reply to: Introduce yourself #6359
    Trollacoaster
    Participant

    Aye! Hello! I see you like the forums here. I’m Trollacoaster a.k.a Starlord (not really the names actually Eddy). I live in the United States in the Florida area. I discovered this game browsing the steam page. I’d love to see this game as I already love how this game is going to turn out.

    in reply to: Ways to spend earned gold. #6358
    Trollacoaster
    Participant

    I don’t think the NPCS should be able to do complex jobs that the Player could easily do. The NPCS should just repair items and such. There could be specially generated NPCS that will give unique items or can help the player by selling rare or difficult items with an in-game currency.

    in reply to: Suggestion: Gravity #6349
    Trollacoaster
    Participant

    Gravity Manipulator (A magic tool of some sort) can change gravity in a small area. A tool can be used Sense gravity levels or something like that?

    in reply to: Oort twist on power and modern tech #6315
    Trollacoaster
    Participant

    I think some of these items should be added to make a tekkit feel but now so far into the Industrial Age. Maybe a couple of wires, lanterns, and steampunk do-hickies.

Viewing 15 posts - 1 through 15 (of 18 total)