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vdragonModerator
Good catch! The bug has been logged.
vdragonModeratorThanks for the update and for the additional screenshot above, that has now been logged as well.
vdragonModeratorThanks for reporting the issue, the bug has now been logged. What is the world and location where this issue is found? Could you also try toggling Per-Pixel Lighting on and off within the Options menu and see what happens?
February 16, 2015 at 4:54 pm in reply to: Bug concerning missing harddrive-space and instant crash #8201vdragonModeratorThanks for the information, your suggestion has been logged.
vdragonModeratorHello,
Trailblazer supporters will get access to the game in late 2015 as explained on the Oort Online website. All other packages will grant instant access.
vdragonModeratorSorry to hear about that, the bug has now been logged. Are you able to work around the problem?
vdragonModeratorThanks for the information, I have included this in the bug report.
vdragonModeratorThanks for clarifying the above issues.
Also, thanks for providing the information about the high memory usage yesterday. Could you provide more information about what you were doing before you had the memory issue? Were you teleporting between worlds or did you start off in Kohe when you loaded the game and remained there ever since? Also, what graphics card and driver do you currently have?
vdragonModeratorThanks for reporting these bugs, they have been logged.
Could you explain more about the issue you’re having with OBS (Is this Open Broadcaster Software you’re referring to?) and what happens after you close the game? When you said, “When the game is closed, OBS’ game capture does not pick it
back up. This forces the streamer to readd it back in game capture.” did you mean you’ve quit the game initially and then the streamer has to re-add the game back in game capture after you chose to reload the game?Also, when you said, “The link function does not seem to work when submitting a post.” did you mean the forums here?
vdragonModeratorThe beacons are now fixed on this world.
vdragonModeratorWe do plan on supporting keybinds at some point. Keep an eye out for updates soon.
vdragonModeratorYou can pay the difference. Go to http://oortonline.com/#faq for more information on upgrading. The information will be located within the second to last question here.
vdragonModeratorThanks for taking the time to describe the bugs that you have encountered.
Do you have screenshots for the following bugs that you have described, plus the world that you found them in?
-Lighting effects (lantern block) on the leaves underwater
drop your frames significantly. It’s also really hard to look
at.
-Leaf blocks underwater have a awful shadow issue when light
is around (Lantern blocks). It’s hard to look at and hard on
frames.vdragonModeratorThe bug has now been logged.
vdragonModeratorThanks for finding these issues with portals, the bugs have now been logged.
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