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Viewing 15 posts - 1 through 15 (of 18 total)
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  • in reply to: Bugs. Will update as I find them #8376
    vdragon
    Moderator

    Good catch! The bug has been logged.

    in reply to: Lighting issues #8328
    vdragon
    Moderator

    Thanks for the update and for the additional screenshot above, that has now been logged as well.

    in reply to: Lighting issues #8290
    vdragon
    Moderator

    Thanks for reporting the issue, the bug has now been logged. What is the world and location where this issue is found? Could you also try toggling Per-Pixel Lighting on and off within the Options menu and see what happens?

    in reply to: Bug concerning missing harddrive-space and instant crash #8201
    vdragon
    Moderator

    Thanks for the information, your suggestion has been logged.

    in reply to: When will I be activated ? #8109
    vdragon
    Moderator

    Hello,

    Trailblazer supporters will get access to the game in late 2015 as explained on the Oort Online website. All other packages will grant instant access.

    in reply to: World Builder crashes #8056
    vdragon
    Moderator

    Sorry to hear about that, the bug has now been logged. Are you able to work around the problem?

    in reply to: Bugs. Will update as I find them #7983
    vdragon
    Moderator

    Thanks for the information, I have included this in the bug report.

    in reply to: Bugs. Will update as I find them #7958
    vdragon
    Moderator

    Thanks for clarifying the above issues.

    Also, thanks for providing the information about the high memory usage yesterday. Could you provide more information about what you were doing before you had the memory issue? Were you teleporting between worlds or did you start off in Kohe when you loaded the game and remained there ever since? Also, what graphics card and driver do you currently have?

    in reply to: Bugs. Will update as I find them #7944
    vdragon
    Moderator

    Thanks for reporting these bugs, they have been logged.

    Could you explain more about the issue you’re having with OBS (Is this Open Broadcaster Software you’re referring to?) and what happens after you close the game? When you said, “When the game is closed, OBS’ game capture does not pick it
    back up. This forces the streamer to readd it back in game capture.” did you mean you’ve quit the game initially and then the streamer has to re-add the game back in game capture after you chose to reload the game?

    Also, when you said, “The link function does not seem to work when submitting a post.” did you mean the forums here?

    in reply to: Beacon Bug? #7353
    vdragon
    Moderator

    The beacons are now fixed on this world.

    in reply to: No Keybinds? Ugh. :( #7323
    vdragon
    Moderator

    We do plan on supporting keybinds at some point. Keep an eye out for updates soon.

    in reply to: Upgrading my account #7320
    vdragon
    Moderator

    You can pay the difference. Go to http://oortonline.com/#faq for more information on upgrading. The information will be located within the second to last question here.

    in reply to: Bugs. Will update as I find them #6046
    vdragon
    Moderator

    Thanks for taking the time to describe the bugs that you have encountered.

    Do you have screenshots for the following bugs that you have described, plus the world that you found them in?

    -Lighting effects (lantern block) on the leaves underwater
    drop your frames significantly. It’s also really hard to look
    at.
    -Leaf blocks underwater have a awful shadow issue when light
    is around (Lantern blocks). It’s hard to look at and hard on
    frames.

    in reply to: Bug with beacons #4356
    vdragon
    Moderator

    The bug has now been logged.

    in reply to: Bugs with Portals #4274
    vdragon
    Moderator

    Thanks for finding these issues with portals, the bugs have now been logged.

Viewing 15 posts - 1 through 15 (of 18 total)