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Viewing 15 posts - 1 through 15 (of 134 total)
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  • in reply to: Showcasing items, flavor text/name #8371
    Zouls
    Participant

    what do people think?

    in reply to: Sky Saga #8267
    Zouls
    Participant

    screw windows only, its freaking NA only >.< i have also looked at it.

    in reply to: Votes on the community roadmap #8200
    Zouls
    Participant

    they are still working on the survey. chillax o.o

    in reply to: Death Toll #8031
    Zouls
    Participant

    I would say keep all your weapons, armor and tools, but lose all blocks, materials and gold that you currently have on you, lose in a sense that when you die your corpse will stay on the ground until somebody loots it dry, that way it would encourage people to never walk around with more mats and money than they really need, it would make it much more profitable for pk’ers to go around and killing people, it would also increase the dangers of playing the game, meaning that people will need to keep a higher security level in the sense that if you have a dangerous dungeon you dont just go ”eh, doenst matter if i die” but really thinks about what you are doing, and maybe even hires mercenaries if you have to move a big amount of money through a longer area on a pvp server. also if you have been using maybe 1 hour farming mats you would really care when walking back, since a minor step might make you fall to your death or you might get too close to a mob you cant handle.

    this also encourage actually having a house/safezone where you could store your items so they would be safe.

    • This reply was modified 9 years, 10 months ago by Zouls.
    in reply to: Wires and mechanisms #7907
    Zouls
    Participant

    They are going to have both simple and complex mechanics for the game, they have oort stone which is a power stone so strong it can rip a hole in time and fabric and create portals. i imagine it will be used as a powercore.

    in case you have something you really want to see, buy the game now and you can participate in the next survey that will come in a few days and mention it. the dev team is open to ideas, no word on wires but they will make mechanics 😀

    in reply to: Votes on the community roadmap #7891
    Zouls
    Participant

    soon. they need to make it first.

    in reply to: Votes on the community roadmap #7889
    Zouls
    Participant

    they read every post in forums and accept suggestions, but they mainly share small updates on twitter.

    in reply to: Votes on the community roadmap #7887
    Zouls
    Participant

    NP. they are currently making the new survey, you can go over to oort twitter and suggest if you have something specific you would like to see in the upcoming one, you can see the questions and answers from last one in the news tab.

    in reply to: Votes on the community roadmap #7885
    Zouls
    Participant

    yeaaah… no

    the last survey was on 2nth december 2014. the next one is not out yet. jan is only 2 weeks ago 🙂

    in reply to: Votes on the community roadmap #7882
    Zouls
    Participant

    when did you buy the game?

    in reply to: Votes on the community roadmap #7880
    Zouls
    Participant

    They usually send an email around with a survey, if you have linked your account to your email then you will get the survey when they send it out, there will then be 4 or 5 options to pick between on what to fund next and then there will be a ton of questions of what you would like to see and not see, so on.

    in reply to: Mini-beacons #7862
    Zouls
    Participant

    not sure about it like that, but ben stated that beacons would be splitable, so you could have 8 small beacons, 4 medium, 2 large or 1 huge beacon, but yeah this would be neat.

    in reply to: World size #7823
    Zouls
    Participant

    yeah atm there is an end to the worlds when you get too far out and you hit an invisible wall that you cant move through. thats what he is referring to.

    in reply to: World size #7815
    Zouls
    Participant

    yep round worlds, actual planets so you can explore it all without having to backtrack (say if you walk 5 km hit an edge and you have to walk 5 km back)

    in reply to: World size #7792
    Zouls
    Participant

    the different worlds will very in size but again, that worlds will be something like 16 x 16 km +/- a few kilometers, also you also need to view it from the game site if they had for example a million players at launch, then there need to be enough space for everyone 🙂 so far they have ”603 billion square meters of land mass, and more to come” or that was stated by ben atleast. so the worlds are prob going to be big enough so you can explore and stuff, but if you want to always intereact with people you can build around capital, since i imagine that is where all the players will be huddled up at first.

Viewing 15 posts - 1 through 15 (of 134 total)