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Viewing 15 posts - 1 through 15 (of 15 total)
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  • in reply to: WIP – Lake Temple #8293
    Bootlegger
    Member

    Most Impressive! Yes the detail is amazing!
    Did you know in options you can turn off beacon effects? Kinda nice for pictures as they are then less muted.

    in reply to: Escape also making inventory menu close #8292
    Bootlegger
    Member

    Im having the same issue but it is the <tab> key for me. I hit tab to close inventory and am befuddled why Im not moving, then i see a stream of “w’s” in my chat box.

    in reply to: Sky Saga #8291
    Bootlegger
    Member

    just found Sky Saga yesterday, from an @oortonline tweet. I never knew what create your own quests meant until I watched a play through video. I see a lot of things already implemented there that I am hoping to see in Oort Online. Two hand wield, visual representations on your toon, smooth UI, logging of so many things in the “book”, reptilian and feline races…
    Oh, Can I change some of my answers on the last vote?

    in reply to: World builder sugestions #8025
    Bootlegger
    Member

    To quote Dylan the ConflictNerd. “This is seriously powerful tech!”
    Perhaps then, as an add-on to Oort Online, hand holding is never your intention.

    My request, as some noise don’t seem to work with all functions, perhaps an ‘acceptable usage’ highlights border on cells that work together. ex. I am working with bushes, I select the bush pane and the Perlin Noise 2d option in the far left selection ‘highlights’ as an acceptable and usable noise.

    in reply to: World builder sugestions #8022
    Bootlegger
    Member

    This is supposed to be a reply to Thorbjorn’s cave noise issue, post 7404 above.

    It seems as if their representations are reversed, though not for all biomes.
    This is caves pane..Caves render from biome pane
    and what should be deposited world with caves..
    Should be a negative of this, caves turned into the land mass

    • This reply was modified 9 years, 3 months ago by Bootlegger.
    • This reply was modified 9 years, 3 months ago by Bootlegger.
    in reply to: World builder sugestions #8000
    Bootlegger
    Member

    I would also like to see substrate and strata as world wide options in addition the the biome level, like caves.
    I like to have waves of strata replacing other waves with specialty blocks (ores).
    Fewer white block representations would be awesome. I currently use glowstone (bright yellow) so I can have a visual of these occurrences. Just gotta remember to switch them to the intended block.

    in reply to: World Builder Questions #7999
    Bootlegger
    Member

    How do I utilize the paste option? I would like to copy completed biome strata and substrates to new biomes.

    in reply to: World builder sugestions #7998
    Bootlegger
    Member

    An in editor notepad/post-it type annotations feature. For attathing to individual title bars. I too often forget what I did three sliders ago. With a feature like this I could keeps notes on my whys and trys. Also this would allow one to annotate placeholders.

    Would definately like a max y on caves or even a cave pane specific height map.

    • This reply was modified 9 years, 3 months ago by Bootlegger.
    in reply to: World Builder Questions #7971
    Bootlegger
    Member

    Definitely possible. I am trying to separate biomes by heights, as well as vegetation etc as I learned from your videos..

    Further questions
    all this noise!!
    What does Fractal do? How do I use Lerp? Whats the difference in Absolutes and what is their ideal use? Why aren’t my Deciduous trees popping up in Final world view?
    Good thing it is color coded, or I would really be confused! 😉

    in reply to: Touched by Magic #7551
    Bootlegger
    Member

    Yes magic!.
    Spell components needed in inventory to cast.
    Spell components grown and harvested by an herbalist/farmer.

    in reply to: Crafting Tools, and Weaponry. #7550
    Bootlegger
    Member

    It would seem that being the “best” smith would have social benefits as people would seek your town/vendors thus cross populating worlds.

    in reply to: YES!! Finally! #7441
    Bootlegger
    Member

    I really enjoyed
    ConflictedNerd Oort YouTube videos!
    Helped me jump on board!

    in reply to: A few questions after 1st day in Oort #7440
    Bootlegger
    Member

    Awesome!
    Thanks for the in depth answers!

    On an unrelated topic… anyone know how long gravatar takes to catch up with a profile pic?

    Thanks so much and glad to be part of this Oortiverse!

    in reply to: Beginners Guide to Oort #7436
    Bootlegger
    Member

    Thanks!
    and they then save to what location? someplace in the steam /common/ ??

    in reply to: Beginners Guide to Oort #7432
    Bootlegger
    Member

    Is there an easy in game way to screenshot?

Viewing 15 posts - 1 through 15 (of 15 total)