Forum Replies Created

Viewing 14 posts - 31 through 44 (of 44 total)
  • Author
    Posts
  • in reply to: Adventure Worlds #6716
    Brook
    Member

    If this could be done without griefing, it would be good. Unfortunately there are a lot of people out there who would want to use it for griefing.

    in reply to: Possible grief? #6710
    Brook
    Member

    They obstructed my view of Venus. Luckily, I happened to have a spare Illudium Q-36 Explosive Space Modulator handy.

    I don’t know what they were intended to be; it’s possible you have it right, but those things don’t–to my knowledge–appear in pairs like that in, um, Nature. Could have been totems for the dreaded Double Inverted ‘T’ cult.

    I suspect that whatever those were are tame compared to what we’ll see when this is Opened to Ye General Publick.

    in reply to: Glitchy Portals #6648
    Brook
    Member

    There are two other threads devoted to this–I know they’re looking at it. It’s not a very predictable scenario, but it repeats well enough.

    in reply to: Possible grief? #6639
    Brook
    Member

    If anyone is unhappy about my removing them, I’ll be happy to put them back.

    in reply to: Possible grief? #6638
    Brook
    Member

    I suppose the devs could track who did it. Maybe we should just fix the darn things–or remove them?

    in reply to: Server lagging? #6578
    Brook
    Member

    Here’s another example. The coords are in the image. The two protruding grass blocks are shoveled and then reappear. There didn’t seem to be lag issues, and other blocks in the area behaved as expected.

    Screen capture of block problem

    in reply to: NVidia OpenGL driver runs out of memory #6573
    Brook
    Member

    No worries, Yotes–I write software for a living, and have for quarter century. (I’ve also beta-tested a lot of games. Well, I think it’s a lot.) At this stage of development these things are to be expected.

    in reply to: Server lagging #6554
    Brook
    Member

    Same problem on Vaisier. There’s some grass I try to remove, and it never goes away. I place blocks, they go invisible, and I have to log out and back in again to see them.

    Brook
    Member

    How’d you know it was coal? I still can’t figure out how to ID what I’m digging up.

    Anyway, about your point. Suppose you enter the kitchen one day, and there’s a device on the counter that you’ve never seen before. It has a hinged door on the front, two buttons, and a dial. The buttons are labeled “pregortize” and “frobulate.” The dial is covered with runic symbols with no obvious pattern of progression.

    What do you do with it? Presumably it’s there to do something to food–it’s in the kitchen, after all. But maybe it isn’t. Maybe it cleans jewelry and was left in the kitchen by mistake. If your goal is to not waste food (food costs money), and there’s no manual in evidence, is it smart to place food in the device and press “pregortize?”

    In MMOs (or games in general) it doesn’t matter whether a rat is called a rat or a ‘fluffenbiss.’ You find out that it bites you and causes injury all the same. Unfortunately a mineral (if it’s a mineral) sample doesn’t bite, or (presumably) spontaneously burst into flame. In fact, it might not be a mineral at all. Having it identified as “tranulite” or my person favorite, “illudium phosdex,” isn’t helpful. One might as well not have it identified at all. In order to reduce the level of player frustration, we should assume that because we don’t all read Oortian, the translation ‘coal’ shows up for us in a language we can read, and that we’re (as in ourselves, or our Oortian proxies) not completely ignorant. We can assume that in Oortian science (whatever there is of it), coal is a known product, and there’s no reason to assume that it doesn’t occur more than one place in the universe. (A tectonically active planet with carbon-based plant life will eventually make coal or at least peat.) A game needs a balance of the familiar and the wondrous. This would just be an example of the familiar.

    It has been written that science fiction is not about future people in a future environment–it’s about present-day people in a future environment (ignoring, for the moment, time-travel to the past). Captain Kirk and Dr. McCoy were 1960s men in a 24th century setting–otherwise they wouldn’t be comprehensible and sympathetic characters. Try to read Shakespeare or Chaucer as written and you’ll give up before you get through to the end–that’s why we read them in more updated English.

    In this game (or any other), ‘coal’ is as good a name as any for ‘combustible sedimentary mineral.’ It removes any requirement for needless (and potentially frustrating) experimentation so that the player can move forward to more interesting and fruitful aspects of the game.

    • This reply was modified 10 years ago by Brook.
    in reply to: Where my server go? #6338
    Brook
    Member

    I’ve noticed Varsier behaving oddly. And I was just about to finish the tennis courts, too.

    in reply to: NVidia OpenGL driver runs out of memory #6099
    Brook
    Member

    GeForce GTX 770, driver 344.60

    javascriptengine_v8.cpp(581): (turbulenz::ArrayBufferAllocator::ArrayBufferAllocator)Creating 14 fast allocators
    win32entry.cpp(71): (turbulenz::Win32NativeEngine::WndProc)erasing bg
    tasks.cpp(17): (Tasks::Initialize)Initializing TBB task scheduler. 9 threads
    turbulenz.cpp(107): (turbulenz::Turbulenz::StaticInitialize)Enabling ENGINELOG
    standalone.cpp(142): (turbulenz::oortonline::GameCodeStaticInitialize) –> ENTERED FUNCTION
    standalone.cpp(143): (turbulenz::oortonline::GameCodeStaticInitialize)GameCodeStaticInitialize
    standalone.cpp(65): (turbulenz::oortonline::GameCode::StaticInitialize)STATIC INIT (TEMPLATE): GameCode
    standalone.cpp(-1): (turbulenz::oortonline::GameCodeStaticInitialize) <– LEAVING FUNCTION
    javascriptengine_v8.h(3470): (turbulenz::internal::V8TypeInitializeStatic) –> ENTERED FUNCTION
    javascriptengine_v8.h(-1): (turbulenz::internal::V8TypeInitializeStatic) <– LEAVING FUNCTION
    nativeplatform_steam.cpp(30): (turbulenz::NativePlatform::SteamInitialize) –> ENTERED FUNCTION
    nativeplatform_steam.cpp(36): (turbulenz::NativePlatform::SteamInitialize)SteamServices::Initialize returned true
    nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamInitialize) <– LEAVING FUNCTION
    steam.cpp(252): (turbulenz::SteamServices::GetUserDataDirectory) –> ENTERED FUNCTION
    steam.cpp(-1): (turbulenz::SteamServices::GetUserDataDirectory) <– LEAVING FUNCTION
    standaloneplatformreaders.cpp(622): (turbulenz::StandalonePlatform::SetHttpCachePath)HttpCache: enabled (C:\Program Files (x86)\Steam\userdata\108428990\324510\local\static-cache)
    steam.cpp(252): (turbulenz::SteamServices::GetUserDataDirectory) –> ENTERED FUNCTION
    steam.cpp(-1): (turbulenz::SteamServices::GetUserDataDirectory) <– LEAVING FUNCTION
    standalone.cpp(158): (turbulenz::oortonline::GameCodeInitialize) –> ENTERED FUNCTION
    javascriptengine_v8.h(2252): (turbulenz::JavaScriptEngine::CreateWrappedObject) –> ENTERED FUNCTION
    javascriptengine_v8.h(2283): (turbulenz::JavaScriptEngine::CreateWrappedObject)new Wrapped: 0A79BF60
    javascriptengine_v8.h(2317): (turbulenz::JavaScriptEngine::CreateWrappedObject)Created Wrapped (oortonline::GameCode): 0A79BF60
    javascriptengine_v8.h(-1): (turbulenz::JavaScriptEngine::CreateWrappedObject) <– LEAVING FUNCTION
    javascriptengine_v8.h(2252): (turbulenz::JavaScriptEngine::CreateWrappedObject) –> ENTERED FUNCTION
    javascriptengine_v8.h(2283): (turbulenz::JavaScriptEngine::CreateWrappedObject)new Wrapped: 0A4A1A50
    javascriptengine_v8.h(2317): (turbulenz::JavaScriptEngine::CreateWrappedObject)Created Wrapped (WebWorker): 0A4A1A50
    javascriptengine_v8.h(-1): (turbulenz::JavaScriptEngine::CreateWrappedObject) <– LEAVING FUNCTION
    standalone.cpp(-1): (turbulenz::oortonline::GameCodeInitialize) <– LEAVING FUNCTION
    win32entry.cpp(71): (turbulenz::Win32NativeEngine::WndProc)erasing bg
    engine.cpp(616): (turbulenz::StandaloneEngine::GetAndResolveLaunchURL)Using launch url: https://ga.me/games/oortonline-preview/play
    uriutils.cpp(311): (turbulenz::DecomposedURL::Initialize)URL https://ga.me/games/oortonline-preview/play:
    uriutils.cpp(312): (turbulenz::DecomposedURL::Initialize) url : https://ga.me/games/oortonline-preview/play
    uriutils.cpp(313): (turbulenz::DecomposedURL::Initialize) file_root :
    uriutils.cpp(314): (turbulenz::DecomposedURL::Initialize) game_slug : oortonline-preview
    uriutils.cpp(315): (turbulenz::DecomposedURL::Initialize) game_slug_and_version : oortonline-preview
    uriutils.cpp(316): (turbulenz::DecomposedURL::Initialize) use_http : true
    uriutils.cpp(317): (turbulenz::DecomposedURL::Initialize) http_protocol : https
    uriutils.cpp(318): (turbulenz::DecomposedURL::Initialize) http_server : ga.me
    uriutils.cpp(319): (turbulenz::DecomposedURL::Initialize) http_port : 443
    uriutils.cpp(320): (turbulenz::DecomposedURL::Initialize) http_server_root : https://ga.me
    uriutils.cpp(321): (turbulenz::DecomposedURL::Initialize) http_server_path : /games/oortonline-preview/
    uriutils.cpp(322): (turbulenz::DecomposedURL::Initialize) http_site : gamesite
    uriutils.cpp(323): (turbulenz::DecomposedURL::Initialize) http_multiplayer_session:
    uriutils.cpp(324): (turbulenz::DecomposedURL::Initialize) http_hub_project_version:
    steam.cpp(994): (turbulenz::SteamServices::GetUserID) –> ENTERED FUNCTION
    steam.cpp(1002): (turbulenz::SteamServices::GetUserID)user id: 76561198068694718
    steam.cpp(-1): (turbulenz::SteamServices::GetUserID) <– LEAVING FUNCTION
    steam.cpp(881): (turbulenz::SteamServices::GetAuthSessionTicket) –> ENTERED FUNCTION
    steam.cpp(912): (turbulenz::SteamServices::GetAuthSessionTicket)Got auth token (240 bytes)
    steam.cpp(-1): (turbulenz::SteamServices::GetAuthSessionTicket) <– LEAVING FUNCTION
    steam.cpp(806): (turbulenz::SteamServices::UserStatsReceivedCB)got stats
    steam.cpp(963): (turbulenz::SteamServices::GetAuthSessionTicketResponseCB) –> ENTERED FUNCTION
    steam.cpp(944): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks) –> ENTERED FUNCTION
    steam.cpp(949): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks)making callback (true) …
    steam.cpp(-1): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks) <– LEAVING FUNCTION
    steam.cpp(-1): (turbulenz::SteamServices::GetAuthSessionTicketResponseCB) <– LEAVING FUNCTION
    engine.cpp(1673): (turbulenz::StandaloneEngine::DownloadCode)GameCodeURL : https://d36kx37nk0bz9z.cloudfront.net/UmphmIBEptbV_zL9/0/U9skZG1dDVAdxgMbqEtVZwbVj-818JuNUGuLlN4N-M5c3bd.tzo
    engine.cpp(1674): (turbulenz::StandaloneEngine::DownloadCode)GameCodeForceCache: true
    engine.cpp(1700): (turbulenz::StandaloneEngine::RunCode)Code data is .tzo
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: standalone startup…
    turbulenz.cpp(775): (turbulenz::Turbulenz::SetProperty)VMath object set. MathDevice will be overridden.
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: multiplayer.session.join
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: StandaloneBridge._initialize: starting.
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: _initialize: calling _handleFetchStoreMeta to prime meta data
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeHandleFetchStoreMetaFn: enter
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: url: /api/v1/store/items/read/oortonline-preview
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: method: GET
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: url: /api/v1/store/currency-list
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: method: GET
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: nativeOnReadyFn: ready: true
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: checkMetaAndNative: not ready (metaReady: false, nativeReady: true)
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: StandaloneBridge._initialize: finished init
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: config.set
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeEmitFn: config.request()
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeHandleConfigRequestFn: enter
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeEmitToGameFn: emitting: config.set, {“mode”:”plugin”}
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.response
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.sync.start
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.sync.end
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.offline.start
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.offline.end
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: onCurrencyInfoFn: got currency: {“currencyName”:”US Dollar”,”alphabeticCode”:”USD”,”numericCode”:840,”minorUnitPrecision”:2}
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: onStoreItemsFn: got item data: {“items”:{},”resources”:{}}
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeEmitToGameFn: no listener for store.meta.v2 adding to pending list
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: onMetaReadyFn: meta data is ready
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: nativeOnReadyFn: ready: true
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: checkMetaAndNative: meta and native ready
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: onMetaAndNativeReady: all ready. consuming purchases …
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: checkMetaAndNative: meta and native ready
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: onMetaAndNativeReady: all ready. consuming purchases …
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: nativePurchasesQueryFn: 0 nativePurchases: []
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: 0 purchases remaining
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: finished
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: nativePurchasesQueryFn: 0 nativePurchases: []
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: 0 purchases remaining
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: finished
    networkdevice.cpp(224): (turbulenz::NetworkDevice::Initialize)certificate path: C:\Program Files (x86)\Steam\steamapps\common\Oort Online\ca-bundle.crt
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeEmitFn: game.session.created(3fa9fe221ab4c4e467957d54)
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: _handleGameSessionCreated: id: 3fa9fe221ab4c4e467957d54
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone – fake worker
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Using standalone worker[object Object]
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: MeshWorkerManager onMessage WORKER_CREATED
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: WORKER_CREATED
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: transferableObjectsSupported = false
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: WebWorker ready
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Getting auth token for undefined
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Getting steam ticket
    steam.cpp(881): (turbulenz::SteamServices::GetAuthSessionTicket) –> ENTERED FUNCTION
    steam.cpp(-1): (turbulenz::SteamServices::GetAuthSessionTicket) <– LEAVING FUNCTION
    nativeplatform_steam.cpp(720): (turbulenz::NativePlatform::SteamAuthGetSessionTicketMethod)240 bytes
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Login to Discovery Server;-
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE ERR: TypeError: undefined is not a function
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Getting auth token for brook-monroe
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Getting steam ticket
    steam.cpp(881): (turbulenz::SteamServices::GetAuthSessionTicket) –> ENTERED FUNCTION
    steam.cpp(-1): (turbulenz::SteamServices::GetAuthSessionTicket) <– LEAVING FUNCTION
    nativeplatform_steam.cpp(720): (turbulenz::NativePlatform::SteamAuthGetSessionTicketMethod)240 bytes
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Login to Discovery Server;-
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Joining world “vaisier” …
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Connecting to “vaisier” with address wss://wcuse3.turbulenz.com:8444/websocket/game
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: WebSocket opened for vaisier
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Chunks WebSocket opened for vaisier
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 20.5 (0)
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 20.5 (1)
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Chunks WebSocket error for vaisier : undefined
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Chunks WebSocket closed for vaisier
    networkdevice.cpp(574): (turbulenz::NetworkDevice::LogCallback)libwebsocket: (level: 1) libwebsocket_callback_on_writable: failed to find socket 2384

    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeEmitFn: app.exit.now()
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: _handleAppExitNow:
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: _handleAppExitConfirm: calling native exit method
    win32entry.cpp(221): (turbulenz::Win32NativeEngine::~Win32NativeEngine)Destroying
    engine.cpp(182): (turbulenz::StandaloneEngine::Shutdown)Exiting turbulenz
    standalone.cpp(200): (turbulenz::oortonline::GameCodeShutdown) –> ENTERED FUNCTION
    standalone.cpp(201): (turbulenz::oortonline::GameCodeShutdown)GameCodeShutdown
    standalone.cpp(-1): (turbulenz::oortonline::GameCodeShutdown) <– LEAVING FUNCTION
    engine.cpp(192): (turbulenz::StandaloneEngine::Shutdown)calling TurbulenzEngine.onunload
    platform.cpp(370): (turbulenz::Platform::ShutdownAllTasks)shutting down tasks …
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Closing protocol
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Closing chunks protocol
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeEmitFn: game.session.destroyed(3fa9fe221ab4c4e467957d54)
    consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: emit: no bridge handler for signal: game.session.destroyed
    sounddevice.h(55): (turbulenz::_DoCheckALError)..\..\src\engine\sounddevice.cpp:1410: AL error 0xA004 (turbulenz::SoundDevice::DeleteBuffersSafe)
    sounddevice.h(55): (turbulenz::_DoCheckALError)..\..\src\engine\sounddevice.cpp:1410: AL error 0xA004 (turbulenz::SoundDevice::DeleteBuffersSafe)
    sounddevice.h(55): (turbulenz::_DoCheckALError)..\..\src\engine\sounddevice.cpp:1410: AL error 0xA004 (turbulenz::SoundDevice::DeleteBuffersSafe)
    sounddevice.h(55): (turbulenz::_DoCheckALError)..\..\src\engine\sounddevice.cpp:1410: AL error 0xA004 (turbulenz::SoundDevice::DeleteBuffersSafe)
    sounddevice.h(55): (turbulenz::_DoCheckALError)..\..\src\engine\sounddevice.cpp:1410: AL error 0xA004 (turbulenz::SoundDevice::DeleteBuffersSafe)
    sounddevice.h(55): (turbulenz::_DoCheckALError)..\..\src\engine\sounddevice.cpp:1410: AL error 0xA004 (turbulenz::SoundDevice::DeleteBuffersSafe)
    sounddevice.h(55): (turbulenz::_DoCheckALError)..\..\src\engine\sounddevice.cpp:1410: AL error 0xA004 (turbulenz::SoundDevice::DeleteBuffersSafe)
    sounddevice.h(55): (turbulenz::_DoCheckALError)..\..\src\engine\sounddevice.cpp:1410: AL error 0xA004 (turbulenz::SoundDevice::DeleteBuffersSafe)
    engine.cpp(197): (turbulenz::StandaloneEngine::Shutdown)remaining object counts
    javascriptengine_v8.cpp(2388): (turbulenz::JavaScriptEngine::DumpObjectCounts)Object Counts:
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) LocalStorage – 1
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) XMLHttpRequestObject – 3
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) KeyCodeMap – 1
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Texture – 139
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Sound – 177
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) DataView – 3004
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) GraphicsDevice – 1
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Technique – 96
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) IndexWriteIterator – 16
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) DrawParameters – 13239
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) RenderTarget – 31
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) TechniqueParameters – 6669
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) WebSocket – 2
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) VertexBuffer – 60
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) IndexBuffer – 23
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Semantics – 31
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) VertexWriteIterator – 10
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Shader – 20
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Source – 100
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) NetworkDevice – 1
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) PadCodeMap – 1
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) MouseCodeMap – 1
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) InputDevice – 1
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) PhysicsDevice – 1
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Turbulenz – 1
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) SoundDevice – 1
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) WebWorker – 1
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) oortonline::GameCode – 1
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) NativePlatform – 1
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) WindowObject – 1
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) DocumentObject – 1
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) ConsoleObject – 1
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) DynamicTestObject – 1
    javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) StaticTestObject – 1
    engine.cpp(201): (turbulenz::StandaloneEngine::Shutdown)Global objects removal
    engine.cpp(219): (turbulenz::StandaloneEngine::Shutdown)turbulenzjsengine shutdown
    win32entry.cpp(71): (turbulenz::Win32NativeEngine::WndProc)erasing bg
    javascriptengine_v8.h(2014): (turbulenz::Wrapped<class turbulenz::oortonline::GameCode>::V8WeakReferenceCallback) –> ENTERED FUNCTION
    javascriptengine_v8.h(-1): (turbulenz::Wrapped<class turbulenz::oortonline::GameCode>::V8WeakReferenceCallback) <– LEAVING FUNCTION
    meshworker.cpp(409): (turbulenz::oortonline::MeshWorker::PollTasks)Exited MeshWorker.
    nativeplatform_steam.cpp(57): (turbulenz::NativePlatform::SteamShutdown) –> ENTERED FUNCTION
    steam.cpp(166): (turbulenz::SteamServices::Shutdown) –> ENTERED FUNCTION
    steam.cpp(-1): (turbulenz::SteamServices::Shutdown) <– LEAVING FUNCTION
    steam.cpp(166): (turbulenz::SteamServices::Shutdown) –> ENTERED FUNCTION
    steam.cpp(-1): (turbulenz::SteamServices::Shutdown) <– LEAVING FUNCTION
    nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamShutdown) <– LEAVING FUNCTION
    javascriptengine_v8.cpp(1051): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Released 346 objects
    nativeplatform_steam.cpp(57): (turbulenz::NativePlatform::SteamShutdown) –> ENTERED FUNCTION
    nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamShutdown) <– LEAVING FUNCTION
    javascriptengine_v8.cpp(1051): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Released 0 objects
    javascriptengine_v8.cpp(1054): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Giving up.
    javascriptengine_v8.cpp(1266): (turbulenz::JavaScriptEngine::Shutdown)Custom shutdown …
    win32entry.cpp(71): (turbulenz::Win32NativeEngine::WndProc)erasing bg
    win32entry.cpp(71): (turbulenz::Win32NativeEngine::WndProc)erasing bg
    nativeplatform_steam.cpp(57): (turbulenz::NativePlatform::SteamShutdown) –> ENTERED FUNCTION
    nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamShutdown) <– LEAVING FUNCTION
    javascriptengine_v8.cpp(1051): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Released 4 objects
    nativeplatform_steam.cpp(57): (turbulenz::NativePlatform::SteamShutdown) –> ENTERED FUNCTION
    nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamShutdown) <– LEAVING FUNCTION
    javascriptengine_v8.cpp(1051): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Released 0 objects
    javascriptengine_v8.cpp(1054): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Giving up.
    javascriptengine_v8.cpp(1273): (turbulenz::JavaScriptEngine::Shutdown)Failed to collect all Wrapped objects …
    engine.cpp(222): (turbulenz::StandaloneEngine::Shutdown)turbulenz static release
    engine.cpp(225): (turbulenz::StandaloneEngine::Shutdown)delete platform
    engine.cpp(229): (turbulenz::StandaloneEngine::Shutdown)delete jsengine
    engine.cpp(233): (turbulenz::StandaloneEngine::Shutdown)static shutdown …
    standalone.cpp(150): (turbulenz::oortonline::GameCodeStaticShutdown) –> ENTERED FUNCTION
    standalone.cpp(151): (turbulenz::oortonline::GameCodeStaticShutdown)GameCodeStaticShutdown
    standalone.cpp(72): (turbulenz::oortonline::GameCode::StaticRelease)STATIC SHUTDOWN (TEMPLATE): GameCode
    standalone.cpp(-1): (turbulenz::oortonline::GameCodeStaticShutdown) <– LEAVING FUNCTION
    httprequest.cpp(204): (turbulenz::ConnectionPool::CURLConnection::~CURLConnection)cleanup(0E671858)
    httprequest.cpp(204): (turbulenz::ConnectionPool::CURLConnection::~CURLConnection)cleanup(0E733AB0)
    httprequest.cpp(204): (turbulenz::ConnectionPool::CURLConnection::~CURLConnection)cleanup(0A7C9AB8)
    httprequest.cpp(204): (turbulenz::ConnectionPool::CURLConnection::~CURLConnection)cleanup(1215F200)
    engine.cpp(251): (turbulenz::StandaloneEngine::Shutdown)Shutdown done
    freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 12 byte objects:
    freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 300 empty slabs
    freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -76200 / 254 entries unfree-ed
    freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 16 byte objects:
    freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 15 empty slabs
    freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -3600 / 240 entries unfree-ed
    freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 24 byte objects:
    freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 15 empty slabs
    freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -2445 / 163 entries unfree-ed
    freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 28 byte objects:
    freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 1 empty slabs
    freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -140 / 140 entries unfree-ed
    freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 32 byte objects:
    freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 6 empty slabs
    freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -738 / 123 entries unfree-ed
    freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 36 byte objects:
    freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 7 empty slabs
    freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -770 / 110 entries unfree-ed
    freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 40 byte objects:
    freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 10 empty slabs
    freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -990 / 99 entries unfree-ed
    freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 44 byte objects:
    freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 5 empty slabs
    freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -450 / 90 entries unfree-ed
    freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 48 byte objects:
    freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 13 empty slabs
    freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -1079 / 83 entries unfree-ed
    freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 52 byte objects:
    freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 2 empty slabs
    freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -154 / 77 entries unfree-ed
    freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 56 byte objects:
    freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 2 empty slabs
    freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -142 / 71 entries unfree-ed
    freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 60 byte objects:
    freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 3 empty slabs
    freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -198 / 66 entries unfree-ed
    freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 64 byte objects:
    freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 3 empty slabs
    freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -186 / 62 entries unfree-ed

    in reply to: Tools and Weapons #5862
    Brook
    Member

    I’m going to walk this in the opposite direction as that espoused by elsaraiva: I play games to have fun and relax. Facing a crafting system that’s as complex as what I do for a living already (I write software in C++) is not my idea of relaxing. It would be nice if OO didn’t cater to the DPS pathology or the uber-item pathology in general. Too many games have gone that route and it would be nice to see a game that fostered more cooperation than it did pixelized bloodshed.

    in reply to: Beginners Guide to Oort #5838
    Brook
    Member

    I see where I went wrong–I was expecting the visual representation of the materials in the bar to change when I toggled in and out of sloped mode. When they didn’t I assumed it wasn’t working.

    Thank you!

    in reply to: Beginners Guide to Oort #5778
    Brook
    Member

    So far I’ve had no luck creating sloped blocks. Hitting the ‘R’ key does nothing special.

Viewing 14 posts - 31 through 44 (of 44 total)