Forum Replies Created
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AuthorPosts
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BrookMember
If this could be done without griefing, it would be good. Unfortunately there are a lot of people out there who would want to use it for griefing.
BrookMemberThey obstructed my view of Venus. Luckily, I happened to have a spare Illudium Q-36 Explosive Space Modulator handy.
I don’t know what they were intended to be; it’s possible you have it right, but those things don’t–to my knowledge–appear in pairs like that in, um, Nature. Could have been totems for the dreaded Double Inverted ‘T’ cult.
I suspect that whatever those were are tame compared to what we’ll see when this is Opened to Ye General Publick.
BrookMemberThere are two other threads devoted to this–I know they’re looking at it. It’s not a very predictable scenario, but it repeats well enough.
BrookMemberIf anyone is unhappy about my removing them, I’ll be happy to put them back.
BrookMemberI suppose the devs could track who did it. Maybe we should just fix the darn things–or remove them?
BrookMemberHere’s another example. The coords are in the image. The two protruding grass blocks are shoveled and then reappear. There didn’t seem to be lag issues, and other blocks in the area behaved as expected.
BrookMemberNo worries, Yotes–I write software for a living, and have for quarter century. (I’ve also beta-tested a lot of games. Well, I think it’s a lot.) At this stage of development these things are to be expected.
BrookMemberSame problem on Vaisier. There’s some grass I try to remove, and it never goes away. I place blocks, they go invisible, and I have to log out and back in again to see them.
December 7, 2014 at 7:09 pm in reply to: the ratio of realism players & fantasy players/the impact that has on oort #6339BrookMemberHow’d you know it was coal? I still can’t figure out how to ID what I’m digging up.
Anyway, about your point. Suppose you enter the kitchen one day, and there’s a device on the counter that you’ve never seen before. It has a hinged door on the front, two buttons, and a dial. The buttons are labeled “pregortize” and “frobulate.” The dial is covered with runic symbols with no obvious pattern of progression.
What do you do with it? Presumably it’s there to do something to food–it’s in the kitchen, after all. But maybe it isn’t. Maybe it cleans jewelry and was left in the kitchen by mistake. If your goal is to not waste food (food costs money), and there’s no manual in evidence, is it smart to place food in the device and press “pregortize?”
In MMOs (or games in general) it doesn’t matter whether a rat is called a rat or a ‘fluffenbiss.’ You find out that it bites you and causes injury all the same. Unfortunately a mineral (if it’s a mineral) sample doesn’t bite, or (presumably) spontaneously burst into flame. In fact, it might not be a mineral at all. Having it identified as “tranulite” or my person favorite, “illudium phosdex,” isn’t helpful. One might as well not have it identified at all. In order to reduce the level of player frustration, we should assume that because we don’t all read Oortian, the translation ‘coal’ shows up for us in a language we can read, and that we’re (as in ourselves, or our Oortian proxies) not completely ignorant. We can assume that in Oortian science (whatever there is of it), coal is a known product, and there’s no reason to assume that it doesn’t occur more than one place in the universe. (A tectonically active planet with carbon-based plant life will eventually make coal or at least peat.) A game needs a balance of the familiar and the wondrous. This would just be an example of the familiar.
It has been written that science fiction is not about future people in a future environment–it’s about present-day people in a future environment (ignoring, for the moment, time-travel to the past). Captain Kirk and Dr. McCoy were 1960s men in a 24th century setting–otherwise they wouldn’t be comprehensible and sympathetic characters. Try to read Shakespeare or Chaucer as written and you’ll give up before you get through to the end–that’s why we read them in more updated English.
In this game (or any other), ‘coal’ is as good a name as any for ‘combustible sedimentary mineral.’ It removes any requirement for needless (and potentially frustrating) experimentation so that the player can move forward to more interesting and fruitful aspects of the game.
- This reply was modified 10 years ago by Brook.
BrookMemberI’ve noticed Varsier behaving oddly. And I was just about to finish the tennis courts, too.
BrookMemberGeForce GTX 770, driver 344.60
javascriptengine_v8.cpp(581): (turbulenz::ArrayBufferAllocator::ArrayBufferAllocator)Creating 14 fast allocators
win32entry.cpp(71): (turbulenz::Win32NativeEngine::WndProc)erasing bg
tasks.cpp(17): (Tasks::Initialize)Initializing TBB task scheduler. 9 threads
turbulenz.cpp(107): (turbulenz::Turbulenz::StaticInitialize)Enabling ENGINELOG
standalone.cpp(142): (turbulenz::oortonline::GameCodeStaticInitialize) –> ENTERED FUNCTION
standalone.cpp(143): (turbulenz::oortonline::GameCodeStaticInitialize)GameCodeStaticInitialize
standalone.cpp(65): (turbulenz::oortonline::GameCode::StaticInitialize)STATIC INIT (TEMPLATE): GameCode
standalone.cpp(-1): (turbulenz::oortonline::GameCodeStaticInitialize) <– LEAVING FUNCTION
javascriptengine_v8.h(3470): (turbulenz::internal::V8TypeInitializeStatic) –> ENTERED FUNCTION
javascriptengine_v8.h(-1): (turbulenz::internal::V8TypeInitializeStatic) <– LEAVING FUNCTION
nativeplatform_steam.cpp(30): (turbulenz::NativePlatform::SteamInitialize) –> ENTERED FUNCTION
nativeplatform_steam.cpp(36): (turbulenz::NativePlatform::SteamInitialize)SteamServices::Initialize returned true
nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamInitialize) <– LEAVING FUNCTION
steam.cpp(252): (turbulenz::SteamServices::GetUserDataDirectory) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetUserDataDirectory) <– LEAVING FUNCTION
standaloneplatformreaders.cpp(622): (turbulenz::StandalonePlatform::SetHttpCachePath)HttpCache: enabled (C:\Program Files (x86)\Steam\userdata\108428990\324510\local\static-cache)
steam.cpp(252): (turbulenz::SteamServices::GetUserDataDirectory) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetUserDataDirectory) <– LEAVING FUNCTION
standalone.cpp(158): (turbulenz::oortonline::GameCodeInitialize) –> ENTERED FUNCTION
javascriptengine_v8.h(2252): (turbulenz::JavaScriptEngine::CreateWrappedObject) –> ENTERED FUNCTION
javascriptengine_v8.h(2283): (turbulenz::JavaScriptEngine::CreateWrappedObject)new Wrapped: 0A79BF60
javascriptengine_v8.h(2317): (turbulenz::JavaScriptEngine::CreateWrappedObject)Created Wrapped (oortonline::GameCode): 0A79BF60
javascriptengine_v8.h(-1): (turbulenz::JavaScriptEngine::CreateWrappedObject) <– LEAVING FUNCTION
javascriptengine_v8.h(2252): (turbulenz::JavaScriptEngine::CreateWrappedObject) –> ENTERED FUNCTION
javascriptengine_v8.h(2283): (turbulenz::JavaScriptEngine::CreateWrappedObject)new Wrapped: 0A4A1A50
javascriptengine_v8.h(2317): (turbulenz::JavaScriptEngine::CreateWrappedObject)Created Wrapped (WebWorker): 0A4A1A50
javascriptengine_v8.h(-1): (turbulenz::JavaScriptEngine::CreateWrappedObject) <– LEAVING FUNCTION
standalone.cpp(-1): (turbulenz::oortonline::GameCodeInitialize) <– LEAVING FUNCTION
win32entry.cpp(71): (turbulenz::Win32NativeEngine::WndProc)erasing bg
engine.cpp(616): (turbulenz::StandaloneEngine::GetAndResolveLaunchURL)Using launch url: https://ga.me/games/oortonline-preview/play
uriutils.cpp(311): (turbulenz::DecomposedURL::Initialize)URL https://ga.me/games/oortonline-preview/play:
uriutils.cpp(312): (turbulenz::DecomposedURL::Initialize) url : https://ga.me/games/oortonline-preview/play
uriutils.cpp(313): (turbulenz::DecomposedURL::Initialize) file_root :
uriutils.cpp(314): (turbulenz::DecomposedURL::Initialize) game_slug : oortonline-preview
uriutils.cpp(315): (turbulenz::DecomposedURL::Initialize) game_slug_and_version : oortonline-preview
uriutils.cpp(316): (turbulenz::DecomposedURL::Initialize) use_http : true
uriutils.cpp(317): (turbulenz::DecomposedURL::Initialize) http_protocol : https
uriutils.cpp(318): (turbulenz::DecomposedURL::Initialize) http_server : ga.me
uriutils.cpp(319): (turbulenz::DecomposedURL::Initialize) http_port : 443
uriutils.cpp(320): (turbulenz::DecomposedURL::Initialize) http_server_root : https://ga.me
uriutils.cpp(321): (turbulenz::DecomposedURL::Initialize) http_server_path : /games/oortonline-preview/
uriutils.cpp(322): (turbulenz::DecomposedURL::Initialize) http_site : gamesite
uriutils.cpp(323): (turbulenz::DecomposedURL::Initialize) http_multiplayer_session:
uriutils.cpp(324): (turbulenz::DecomposedURL::Initialize) http_hub_project_version:
steam.cpp(994): (turbulenz::SteamServices::GetUserID) –> ENTERED FUNCTION
steam.cpp(1002): (turbulenz::SteamServices::GetUserID)user id: 76561198068694718
steam.cpp(-1): (turbulenz::SteamServices::GetUserID) <– LEAVING FUNCTION
steam.cpp(881): (turbulenz::SteamServices::GetAuthSessionTicket) –> ENTERED FUNCTION
steam.cpp(912): (turbulenz::SteamServices::GetAuthSessionTicket)Got auth token (240 bytes)
steam.cpp(-1): (turbulenz::SteamServices::GetAuthSessionTicket) <– LEAVING FUNCTION
steam.cpp(806): (turbulenz::SteamServices::UserStatsReceivedCB)got stats
steam.cpp(963): (turbulenz::SteamServices::GetAuthSessionTicketResponseCB) –> ENTERED FUNCTION
steam.cpp(944): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks) –> ENTERED FUNCTION
steam.cpp(949): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks)making callback (true) …
steam.cpp(-1): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks) <– LEAVING FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetAuthSessionTicketResponseCB) <– LEAVING FUNCTION
engine.cpp(1673): (turbulenz::StandaloneEngine::DownloadCode)GameCodeURL : https://d36kx37nk0bz9z.cloudfront.net/UmphmIBEptbV_zL9/0/U9skZG1dDVAdxgMbqEtVZwbVj-818JuNUGuLlN4N-M5c3bd.tzo
engine.cpp(1674): (turbulenz::StandaloneEngine::DownloadCode)GameCodeForceCache: true
engine.cpp(1700): (turbulenz::StandaloneEngine::RunCode)Code data is .tzo
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: standalone startup…
turbulenz.cpp(775): (turbulenz::Turbulenz::SetProperty)VMath object set. MathDevice will be overridden.
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: multiplayer.session.join
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: StandaloneBridge._initialize: starting.
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: _initialize: calling _handleFetchStoreMeta to prime meta data
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeHandleFetchStoreMetaFn: enter
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: url: /api/v1/store/items/read/oortonline-preview
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: method: GET
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: url: /api/v1/store/currency-list
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: method: GET
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: nativeOnReadyFn: ready: true
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: checkMetaAndNative: not ready (metaReady: false, nativeReady: true)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: StandaloneBridge._initialize: finished init
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: config.set
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeEmitFn: config.request()
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeHandleConfigRequestFn: enter
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeEmitToGameFn: emitting: config.set, {“mode”:”plugin”}
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.response
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.sync.start
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.sync.end
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.offline.start
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.offline.end
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: onCurrencyInfoFn: got currency: {“currencyName”:”US Dollar”,”alphabeticCode”:”USD”,”numericCode”:840,”minorUnitPrecision”:2}
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: onStoreItemsFn: got item data: {“items”:{},”resources”:{}}
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeEmitToGameFn: no listener for store.meta.v2 adding to pending list
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: onMetaReadyFn: meta data is ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: nativeOnReadyFn: ready: true
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: checkMetaAndNative: meta and native ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: onMetaAndNativeReady: all ready. consuming purchases …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: checkMetaAndNative: meta and native ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: onMetaAndNativeReady: all ready. consuming purchases …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: nativePurchasesQueryFn: 0 nativePurchases: []
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: 0 purchases remaining
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: finished
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: nativePurchasesQueryFn: 0 nativePurchases: []
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: 0 purchases remaining
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: finished
networkdevice.cpp(224): (turbulenz::NetworkDevice::Initialize)certificate path: C:\Program Files (x86)\Steam\steamapps\common\Oort Online\ca-bundle.crt
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeEmitFn: game.session.created(3fa9fe221ab4c4e467957d54)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: _handleGameSessionCreated: id: 3fa9fe221ab4c4e467957d54
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone – fake worker
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Using standalone worker[object Object]
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: MeshWorkerManager onMessage WORKER_CREATED
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: WORKER_CREATED
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: transferableObjectsSupported = false
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: WebWorker ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Getting auth token for undefined
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Getting steam ticket
steam.cpp(881): (turbulenz::SteamServices::GetAuthSessionTicket) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetAuthSessionTicket) <– LEAVING FUNCTION
nativeplatform_steam.cpp(720): (turbulenz::NativePlatform::SteamAuthGetSessionTicketMethod)240 bytes
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Login to Discovery Server;-
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE ERR: TypeError: undefined is not a function
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Getting auth token for brook-monroe
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Getting steam ticket
steam.cpp(881): (turbulenz::SteamServices::GetAuthSessionTicket) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetAuthSessionTicket) <– LEAVING FUNCTION
nativeplatform_steam.cpp(720): (turbulenz::NativePlatform::SteamAuthGetSessionTicketMethod)240 bytes
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Login to Discovery Server;-
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Joining world “vaisier” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Connecting to “vaisier” with address wss://wcuse3.turbulenz.com:8444/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: WebSocket opened for vaisier
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Chunks WebSocket opened for vaisier
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 20.5 (0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 20.5 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Chunks WebSocket error for vaisier : undefined
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Chunks WebSocket closed for vaisier
networkdevice.cpp(574): (turbulenz::NetworkDevice::LogCallback)libwebsocket: (level: 1) libwebsocket_callback_on_writable: failed to find socket 2384consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeEmitFn: app.exit.now()
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: _handleAppExitNow:
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: _handleAppExitConfirm: calling native exit method
win32entry.cpp(221): (turbulenz::Win32NativeEngine::~Win32NativeEngine)Destroying
engine.cpp(182): (turbulenz::StandaloneEngine::Shutdown)Exiting turbulenz
standalone.cpp(200): (turbulenz::oortonline::GameCodeShutdown) –> ENTERED FUNCTION
standalone.cpp(201): (turbulenz::oortonline::GameCodeShutdown)GameCodeShutdown
standalone.cpp(-1): (turbulenz::oortonline::GameCodeShutdown) <– LEAVING FUNCTION
engine.cpp(192): (turbulenz::StandaloneEngine::Shutdown)calling TurbulenzEngine.onunload
platform.cpp(370): (turbulenz::Platform::ShutdownAllTasks)shutting down tasks …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeEmitFn: game.session.destroyed(3fa9fe221ab4c4e467957d54)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: emit: no bridge handler for signal: game.session.destroyed
sounddevice.h(55): (turbulenz::_DoCheckALError)..\..\src\engine\sounddevice.cpp:1410: AL error 0xA004 (turbulenz::SoundDevice::DeleteBuffersSafe)
sounddevice.h(55): (turbulenz::_DoCheckALError)..\..\src\engine\sounddevice.cpp:1410: AL error 0xA004 (turbulenz::SoundDevice::DeleteBuffersSafe)
sounddevice.h(55): (turbulenz::_DoCheckALError)..\..\src\engine\sounddevice.cpp:1410: AL error 0xA004 (turbulenz::SoundDevice::DeleteBuffersSafe)
sounddevice.h(55): (turbulenz::_DoCheckALError)..\..\src\engine\sounddevice.cpp:1410: AL error 0xA004 (turbulenz::SoundDevice::DeleteBuffersSafe)
sounddevice.h(55): (turbulenz::_DoCheckALError)..\..\src\engine\sounddevice.cpp:1410: AL error 0xA004 (turbulenz::SoundDevice::DeleteBuffersSafe)
sounddevice.h(55): (turbulenz::_DoCheckALError)..\..\src\engine\sounddevice.cpp:1410: AL error 0xA004 (turbulenz::SoundDevice::DeleteBuffersSafe)
sounddevice.h(55): (turbulenz::_DoCheckALError)..\..\src\engine\sounddevice.cpp:1410: AL error 0xA004 (turbulenz::SoundDevice::DeleteBuffersSafe)
sounddevice.h(55): (turbulenz::_DoCheckALError)..\..\src\engine\sounddevice.cpp:1410: AL error 0xA004 (turbulenz::SoundDevice::DeleteBuffersSafe)
engine.cpp(197): (turbulenz::StandaloneEngine::Shutdown)remaining object counts
javascriptengine_v8.cpp(2388): (turbulenz::JavaScriptEngine::DumpObjectCounts)Object Counts:
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) LocalStorage – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) XMLHttpRequestObject – 3
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) KeyCodeMap – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Texture – 139
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Sound – 177
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) DataView – 3004
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) GraphicsDevice – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Technique – 96
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) IndexWriteIterator – 16
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) DrawParameters – 13239
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) RenderTarget – 31
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) TechniqueParameters – 6669
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) WebSocket – 2
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) VertexBuffer – 60
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) IndexBuffer – 23
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Semantics – 31
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) VertexWriteIterator – 10
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Shader – 20
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Source – 100
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) NetworkDevice – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) PadCodeMap – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) MouseCodeMap – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) InputDevice – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) PhysicsDevice – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Turbulenz – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) SoundDevice – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) WebWorker – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) oortonline::GameCode – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) NativePlatform – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) WindowObject – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) DocumentObject – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) ConsoleObject – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) DynamicTestObject – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) StaticTestObject – 1
engine.cpp(201): (turbulenz::StandaloneEngine::Shutdown)Global objects removal
engine.cpp(219): (turbulenz::StandaloneEngine::Shutdown)turbulenzjsengine shutdown
win32entry.cpp(71): (turbulenz::Win32NativeEngine::WndProc)erasing bg
javascriptengine_v8.h(2014): (turbulenz::Wrapped<class turbulenz::oortonline::GameCode>::V8WeakReferenceCallback) –> ENTERED FUNCTION
javascriptengine_v8.h(-1): (turbulenz::Wrapped<class turbulenz::oortonline::GameCode>::V8WeakReferenceCallback) <– LEAVING FUNCTION
meshworker.cpp(409): (turbulenz::oortonline::MeshWorker::PollTasks)Exited MeshWorker.
nativeplatform_steam.cpp(57): (turbulenz::NativePlatform::SteamShutdown) –> ENTERED FUNCTION
steam.cpp(166): (turbulenz::SteamServices::Shutdown) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::Shutdown) <– LEAVING FUNCTION
steam.cpp(166): (turbulenz::SteamServices::Shutdown) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::Shutdown) <– LEAVING FUNCTION
nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamShutdown) <– LEAVING FUNCTION
javascriptengine_v8.cpp(1051): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Released 346 objects
nativeplatform_steam.cpp(57): (turbulenz::NativePlatform::SteamShutdown) –> ENTERED FUNCTION
nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamShutdown) <– LEAVING FUNCTION
javascriptengine_v8.cpp(1051): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Released 0 objects
javascriptengine_v8.cpp(1054): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Giving up.
javascriptengine_v8.cpp(1266): (turbulenz::JavaScriptEngine::Shutdown)Custom shutdown …
win32entry.cpp(71): (turbulenz::Win32NativeEngine::WndProc)erasing bg
win32entry.cpp(71): (turbulenz::Win32NativeEngine::WndProc)erasing bg
nativeplatform_steam.cpp(57): (turbulenz::NativePlatform::SteamShutdown) –> ENTERED FUNCTION
nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamShutdown) <– LEAVING FUNCTION
javascriptengine_v8.cpp(1051): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Released 4 objects
nativeplatform_steam.cpp(57): (turbulenz::NativePlatform::SteamShutdown) –> ENTERED FUNCTION
nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamShutdown) <– LEAVING FUNCTION
javascriptengine_v8.cpp(1051): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Released 0 objects
javascriptengine_v8.cpp(1054): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Giving up.
javascriptengine_v8.cpp(1273): (turbulenz::JavaScriptEngine::Shutdown)Failed to collect all Wrapped objects …
engine.cpp(222): (turbulenz::StandaloneEngine::Shutdown)turbulenz static release
engine.cpp(225): (turbulenz::StandaloneEngine::Shutdown)delete platform
engine.cpp(229): (turbulenz::StandaloneEngine::Shutdown)delete jsengine
engine.cpp(233): (turbulenz::StandaloneEngine::Shutdown)static shutdown …
standalone.cpp(150): (turbulenz::oortonline::GameCodeStaticShutdown) –> ENTERED FUNCTION
standalone.cpp(151): (turbulenz::oortonline::GameCodeStaticShutdown)GameCodeStaticShutdown
standalone.cpp(72): (turbulenz::oortonline::GameCode::StaticRelease)STATIC SHUTDOWN (TEMPLATE): GameCode
standalone.cpp(-1): (turbulenz::oortonline::GameCodeStaticShutdown) <– LEAVING FUNCTION
httprequest.cpp(204): (turbulenz::ConnectionPool::CURLConnection::~CURLConnection)cleanup(0E671858)
httprequest.cpp(204): (turbulenz::ConnectionPool::CURLConnection::~CURLConnection)cleanup(0E733AB0)
httprequest.cpp(204): (turbulenz::ConnectionPool::CURLConnection::~CURLConnection)cleanup(0A7C9AB8)
httprequest.cpp(204): (turbulenz::ConnectionPool::CURLConnection::~CURLConnection)cleanup(1215F200)
engine.cpp(251): (turbulenz::StandaloneEngine::Shutdown)Shutdown done
freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 12 byte objects:
freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 300 empty slabs
freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -76200 / 254 entries unfree-ed
freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 16 byte objects:
freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 15 empty slabs
freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -3600 / 240 entries unfree-ed
freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 24 byte objects:
freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 15 empty slabs
freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -2445 / 163 entries unfree-ed
freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 28 byte objects:
freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 1 empty slabs
freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -140 / 140 entries unfree-ed
freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 32 byte objects:
freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 6 empty slabs
freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -738 / 123 entries unfree-ed
freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 36 byte objects:
freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 7 empty slabs
freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -770 / 110 entries unfree-ed
freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 40 byte objects:
freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 10 empty slabs
freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -990 / 99 entries unfree-ed
freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 44 byte objects:
freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 5 empty slabs
freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -450 / 90 entries unfree-ed
freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 48 byte objects:
freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 13 empty slabs
freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -1079 / 83 entries unfree-ed
freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 52 byte objects:
freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 2 empty slabs
freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -154 / 77 entries unfree-ed
freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 56 byte objects:
freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 2 empty slabs
freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -142 / 71 entries unfree-ed
freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 60 byte objects:
freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 3 empty slabs
freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -198 / 66 entries unfree-ed
freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 64 byte objects:
freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 3 empty slabs
freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -186 / 62 entries unfree-edBrookMemberI’m going to walk this in the opposite direction as that espoused by elsaraiva: I play games to have fun and relax. Facing a crafting system that’s as complex as what I do for a living already (I write software in C++) is not my idea of relaxing. It would be nice if OO didn’t cater to the DPS pathology or the uber-item pathology in general. Too many games have gone that route and it would be nice to see a game that fostered more cooperation than it did pixelized bloodshed.
BrookMemberI see where I went wrong–I was expecting the visual representation of the materials in the bar to change when I toggled in and out of sloped mode. When they didn’t I assumed it wasn’t working.
Thank you!
BrookMemberSo far I’ve had no luck creating sloped blocks. Hitting the ‘R’ key does nothing special.
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