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Viewing 15 posts - 16 through 30 (of 104 total)
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  • in reply to: What race will you be? #5779
    Rukio
    Member

    I’ll be the race with the Horns. For now I’ll refer to them as Goat People. Tough. Intimidating. Hardened for spelunking the depths of the worlds

    in reply to: Bugs. Will update as I find them #5759
    Rukio
    Member

    ======Blocks
    – When a torch is placed on a cheese wedge slope underwater
    it places an air block above it.
    – When a glass block is placed in an air block underwater,
    the non muffled sound plays instead of the underwater version.
    (I assume this goes the same for all block placement.)

    ======World
    – 12×12 hole in the world of Kohe at -300.52, 66.60, 1139.99
    underwater

    ======Items
    – When you grapple then right click to remove the hook and swap to another item it regrapples you and places the item. This kills the Rukio.

    • This reply was modified 10 years, 1 month ago by Rukio.
    in reply to: Bugs. Will update as I find them #5668
    Rukio
    Member

    I’m back! 🙂 Some things I found while playing today.

    ======Blocks
    – When two people mine the same block, it doesn’t speed up
    the process.
    If this isn’t a bug, it should be set to where people can help each other mind a single block!

    ======World
    – 384.84, 17.90, 965.48 on world Keuehok. Water underneath
    water glitchs through the above water creating a weird graphic

    ======Items
    – Placing a torch down and quickly switching to another number
    on your hotbar will not place the torch.
    – Placing an item/block down and quickly switching to another
    item/block will place down the swapped thing instead.

    All I got today. Take care!

    in reply to: Bugs. Will update as I find them #3736
    Rukio
    Member

    ======Systems
    – Getting stuck inside blocks and suffocating is still a thing.
    – Oh and I mined the block I was stuck in, got flung across the map and died against I don’t know.

    Here’s the highlight of infinite blocks http://www.twitch.tv/ruikio/c/4916224

    • This reply was modified 10 years, 4 months ago by Rukio.
    in reply to: Sloped Blocks? #3734
    Rukio
    Member

    Sure can! Here’s a guide on how you do it. http://oortonline.com/forums/topic/beginners-guide-to-oort/

    in reply to: Bugs. Will update as I find them #3732
    Rukio
    Member

    ======Systems
    – Reflections bug out and turn a weird shade of color in Fooks at Camera Pos 412.74 , 66.75 , -325.67 . Sun is setting (Reference Icospawns giant building in progress. The texture glitch happens on the boardwalk infront of it.
    – Momemtum could use some tweaking, sliding down into a ramp up loses so much momentum you don’t go anywhere.
    – Momentum example located for you guys at Luca Player pos -1414.27 , 27.90 , 2048.44 Oh, and welcome to Pandora’s Box.
    – Hopefully this is dealt with or the loopty loop dream is die before it even begins.

    ======Blocks
    Glass blocks does not have a breaking animation overlay Seems if you weren’t a fresh spawn with all the new blocks, nothing had the breaking overlay.
    – There’s a bug where when going down sloped ice, it sometimes lifts you up like it’s a normal square block
    – Placing blocks with the new system sometimes has a hiccup where the block will disappear
    Infinite glass at camera position -1379.00 , 63.75 , 2048.31 . Will make highlight, not sure how it happened.
    – Placing any block on infinite glass block removes it, and places it where it chooses
    – Continuously placing blocks on the infinite block spawned a block ontop of it, fixing the bug
    – New block placing system is REALLY wonky, blocks are disappearing and being placed elsewhere
    – Shift walking ontop of a block against a block while holding shift and moving in another direction will prompt you to fall when at the edge of the block you’re standing on.
    – Seems infinite blocks (blocks that won’t be destroyed and keep reappearing) are caused by the new placement system. After some time they just break.

    • This reply was modified 10 years, 4 months ago by Rukio.
    in reply to: Heyho, I'm Birne #3731
    Rukio
    Member

    Welcome to Oort Online, Birne. The game just got some new mechanics so what better time to play than now! People are racking their brains with awesome ideas with whats been given. Let’s see what you can bring/think up!.

    I played Wildstar for awhile, best MMO out in my honest opinion. You have good tastes. Are you raiding yet?

    Fooks (the server) is a bit crowded. Hell and Dune would probably give you better ping and they’re both still ‘natural’. Not too much around so those would be the ‘places to build.’

    If you have any questions feel free to ask! I whipped up a guide (that now needs updating) here: http://oortonline.com/forums/topic/beginners-guide-to-oort/

    in reply to: Bugs. Will update as I find them #3643
    Rukio
    Member

    ======Systems
    – If an environment is shrouded by fog/mist, looking at the reflection shows the environment minus the effect.
    – Looking through the Test portal to Fooks despawns landscape immediately infront of the portal. (Refreshing fixed it.)
    – Servers seem to be having some rubberbanding issues going on 8/13/2014

    ======Blocks
    – Coal block does not match the model (obviously a placeholder.)
    – Leaf block next to glass creates odd clipping graphics that distort

    ======World
    – As the sun sets you can see through the world. Camera position: 513.27, 17.90 , -1495.01 on Luca.
    – As you shift the camera side to side looking at the puddle, the rendered reflection swaps/pops in. Player position 898.03 , 65.90, -925.25 on Luca.
    – James: The game thinks you’re underground and behind water at the same time. 1798.69 , 17.90, -2046.77
    – Setting suns seems to be a reoccuring thing. Seeing it while underground. Camera Pos. 1850.80, 22.75, -2005.82
    – Record Pandora’s box (Will post again when highlight is made)
    – 8/14/2014, world still loading slow. Sitting at Luca spawn waiting for things to show up.

    in reply to: STICKY: Updates & Bug Fixes #3580
    Rukio
    Member

    Awesome! An official bug list. Also woo on today’s server fix!

    Edit: Feel free to delete mine now.

    • This reply was modified 10 years, 4 months ago by Rukio.
    in reply to: Bugs. Will update as I find them #3546
    Rukio
    Member

    Of course~

    in reply to: Rukio's suggestion plethora #3515
    Rukio
    Member

    Flying AI I imagine would be a bit odd in pet form. Your bird flies underwater or clipping through all the caverns. Especially if it’s a hallway your character JUST fits through.

    Would be cool though!

    in reply to: Bugs. Will update as I find them #3511
    Rukio
    Member

    – Some torches over in TEST seem to be against having a flame. Not sure what causes it.

    • This reply was modified 10 years, 4 months ago by Rukio.
    in reply to: Crafting I is the winner! #3492
    Rukio
    Member

    Could have different teams at work. They’re also currently looking at a way to get their name out there more. So we’ll see. 🙂

    in reply to: Siege Mechanics #3482
    Rukio
    Member

    A map/world that promotes world PvP would be really cool. No building allowed out here. Once you walk through that portal into there, you better be fully geared and prepared. Titans, valleys and hostile players wanting loot incoming!

    in reply to: Less Backers than yesterday? How? #3479
    Rukio
    Member

    “This game isn’t finished. I want a refund!”

    People just aren’t prepared for an unfinished game. That’s why I stream is so people can see -exactly- what they’re getting. It shows exactly what is complete and what is being worked on. You’ll get these people everywhere.

Viewing 15 posts - 16 through 30 (of 104 total)