Forum Replies Created
-
AuthorPosts
-
KumaMember
Pretty sure this is a bug^^ (maybe one which was mentioned before)
August 10, 2014 at 11:19 pm in reply to: Brainstorm: aggressive passive and friendly creatures #3345KumaMemberI don’t know about how different the species over the worlds will be (they will definitely) but I think the plan is to design them by hand.
- This reply was modified 10 years, 5 months ago by Kuma.
KumaMembernice thing. This will surely come in handy.
KumaMemberWell looking at your excessive use of punctuation marks I get the feeling you should calm yourself or at least your writing.
KumaMemberAs far as I know it is a one buy thing. I think they confirmed it somewhere.
btw. 4 questionmarks do NOT make your question more important…
KumaMemberYes because I don’t want to be restraint and I only have one char (not that I would want more than one but you only have one so) If a human has enough time he can learn everything, why change that?
KumaMemberyes this might be the fairest way^^
KumaMemberYes I hope so but it shouldn’t be important to solo the game completely in any aspect.
KumaMemberwhich one and how?
KumaMemberYea I see that problem too but why not make it very very hard to master everything? Like if you are an average player, you could master maybe 1-3 skills in a year (or half a year I don’t know^^) then you can only master all skills if you are a very very very hardcore player.
KumaMemberI don’t like the idea that you have to choose only one mastery and can not master any other skill (even only one weapon mastery). But the Milestones are a great idea and sound like quests to unlock the next tier you can make.
KumaMemberKumaMemberOk yea you’re right^^ if you don’t have to pick one thing you can master then different smiths for every weapon would be a good idea. But eventually even then a person could have every smithing skill maxed out.
KumaMemberMaybe as soon as crafting is implemented^^ I think the more features there are the more players there will be. And maybe they implement an internal VoIP.
KumaMemberI would say it doesn’t matter if a smith could make every type of weapon or armor (maybe make two smiths, one for weapons and one for armor) because eventually they would find their niche anyway.
But I agree there shouldn’t be a 100% chance of making a weapon. Even a master can fail.- This reply was modified 10 years, 5 months ago by Kuma.
-
AuthorPosts