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Kuma
MemberPretty sure this is a bug^^ (maybe one which was mentioned before)
August 10, 2014 at 11:19 pm in reply to: Brainstorm: aggressive passive and friendly creatures #3345Kuma
MemberI don’t know about how different the species over the worlds will be (they will definitely) but I think the plan is to design them by hand.
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This reply was modified 10 years, 7 months ago by
Kuma.
Kuma
Membernice thing. This will surely come in handy.
Kuma
MemberWell looking at your excessive use of punctuation marks I get the feeling you should calm yourself or at least your writing.
Kuma
MemberAs far as I know it is a one buy thing. I think they confirmed it somewhere.
btw. 4 questionmarks do NOT make your question more important…
Kuma
MemberYes because I don’t want to be restraint and I only have one char (not that I would want more than one but you only have one so) If a human has enough time he can learn everything, why change that?
Kuma
Memberyes this might be the fairest way^^
Kuma
MemberYes I hope so but it shouldn’t be important to solo the game completely in any aspect.
Kuma
Memberwhich one and how?
Kuma
MemberYea I see that problem too but why not make it very very hard to master everything? Like if you are an average player, you could master maybe 1-3 skills in a year (or half a year I don’t know^^) then you can only master all skills if you are a very very very hardcore player.
Kuma
MemberI don’t like the idea that you have to choose only one mastery and can not master any other skill (even only one weapon mastery). But the Milestones are a great idea and sound like quests to unlock the next tier you can make.
Kuma
MemberKuma
MemberOk yea you’re right^^ if you don’t have to pick one thing you can master then different smiths for every weapon would be a good idea. But eventually even then a person could have every smithing skill maxed out.
Kuma
MemberMaybe as soon as crafting is implemented^^ I think the more features there are the more players there will be. And maybe they implement an internal VoIP.
Kuma
MemberI would say it doesn’t matter if a smith could make every type of weapon or armor (maybe make two smiths, one for weapons and one for armor) because eventually they would find their niche anyway.
But I agree there shouldn’t be a 100% chance of making a weapon. Even a master can fail.-
This reply was modified 10 years, 7 months ago by
Kuma.
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This reply was modified 10 years, 7 months ago by
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