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Viewing 15 posts - 16 through 30 (of 42 total)
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  • in reply to: What race will you be? #5780
    Pharoah
    Participant

    I’ll have to wait to see the perks as well, but I’m likely gonna go with monkey, their awesome, and if I could have one of my own, I would.

    I loved the breath of fire series mainly because of Sten lol

    in reply to: Races #5747
    Pharoah
    Participant

    I believe races should have 1 notable trait, such as night vision for feline races, increased jump for monkey races, strength for goat races or similar, slight locating abilities for canine races (assist’s in finding ores and such), extended underwater for reptilian races, or the option to select one of a list of available attributes for example

    Feline – Night Vision, Higher Fall Distances, Increased Agility (speed)

    Monkey – Higher Jump, Increased Agility, Higher Fall Distances

    Canine – Detection Abilities, Increased Agility, Increased Strength

    Reptile – Water Breathing, Increased Agility, Detection Abilities

    etc

    Only one of these can be selected, while all other attributes and skills increase over use, such as mining (which determines speed and yield), high mining could grant 1-3 block return instead of straight 1:1

    I think this game should borrow in a way a couple features from other extremely successful games, such as runescapes skill system, not an exact duplicate obviously, but the devs twist on the system, or even similar to Life Is Feudal.

    • This reply was modified 9 years, 5 months ago by Pharoah.
    in reply to: Goal reached news? #5729
    Pharoah
    Participant

    Interesting, didn’t know PVP zones exited in that sense.

    Passive creatures is ok, to get the AI pathfinding down.

    Primary focus should be on fleshing the worlds out with block types, to lay the foundation for crafting. That coupled with a new Slope System, currently it’s extremely annoying. I suggested what game should be emulated in this respect in another thread, anyway, the game is called Space Engineers, and block placement should be handle near exactly that same way. This would allow for smooth buildings both tops and bottoms (and everywhere in between) instead of blocky buildings with sloped tops.

    in reply to: Questions about the game #5726
    Pharoah
    Participant

    1. Water Mechanics are similar to that of Minecraft, yet slightly different. Definitely not realistic.
    2. The worlds are not infinite from my understanding, but are very big.
    3. This is through the use of Beacons, they are currently not player placed, but rather requested (if it’s part of your package). I’m unsure exactly how large they are, but they can be bigger depending on the beacon (150%, 200%, etc)
    4. The servers currely display their location ie East US, East Europe, etc.
    5. Currently, the way to travel from world to world is through the server list, however, there are some servers that have portals to show players how they will work. Portal will be player placed in the future, and allow for seamless entry to other server.
    6. You shouldn’t by rights need anything that isn’t included in the steam download, unless I’m missing something here, I’m not to educated on the technical aspects of this title.

    in reply to: Goal reached news? #5720
    Pharoah
    Participant

    Don’t get me wrong, I want to see these features as much as the next Oortian, but I also don’t want it to be a shambled mess that needs to be gone back to to include features that things like Race and Creatures depend on to function properly.

    in reply to: Goal reached news? #5711
    Pharoah
    Participant

    Creatures shouldn’t be implemented until the combat mechanics are implemented. Why implement something you can’t even kill yet.

    Character races is also a fairly moot feature at this point as well, considering we’re all a bunch of orange blocks with no faces.

    They should work on features, not visuals and NPC entities, why add a bunch more orange blocks with no faces, that can hurt you none the less with no way to hit them but with using a slingshot that does 0 damage.

    This game is bare bones features at the moment, and needs certain features before other features, otherwise, issues within the community will arise ie. “Why are there creatures, we can’t even kill them yet” or “What do the different races even look like, I’m still an orange block” etc (I’m using the 2 suggestions in this thread as potential issues if worked on before required precursor features or assets)

    in reply to: Maps And Planning on Maps #5680
    Pharoah
    Participant

    I actually like this suggestion, would have to be combines with a personal mapping system as well.

    in reply to: Permission to build in capital beacons #5679
    Pharoah
    Participant

    is there another form of contact by chance? some of us don’t use things like twitter.

    in reply to: Sloped block indicator. Movable HUD. Sound Options #5678
    Pharoah
    Participant

    I think the slope feature should be reworked, nothing more annoying than needing 5 different slots to place the 5 different slopes. One spot, slop key, rotation key.

    I’m thinking like Space Engineers, not unheard of and actually quite effective. Simply store the last used slope/rotation for quick placement with it changeable before actually placing the block. We need more slope options as well as slope directions as well, for example

    – Single Block Triangle Point (single block that looks like a pyramid)
    – Diagonal slope (like quickbar slot 3 and 6, only not from centre to corner, but from the centre to side centre (to allow for a 2 block peak, again, like a stretched pyramid))

    And a couple more I can’t think of at this moment. But we need to be able to place them like we can currently, only upside down as well, to give us the slopes we need to build smoother looking buildings from the ground up, not just on the roof.

    in reply to: Spreading Biomes. Hazard weather. Multiple skies. #5677
    Pharoah
    Participant

    The second I read the first line, The corruption is the first thing that came to mind.

    in reply to: Liquids #5676
    Pharoah
    Participant

    My question is what is liquid limited to, would be interesting to see a mercury ocean world and other liquid substances that make up the ocean.

    in reply to: Real money auction's #5585
    Pharoah
    Participant

    Vanity shop, as long as it remained purely aesthetic is what most free to play games that don’t want the stigma of “Pay To Win” use to make their money.

    One such game that uses vanity shops is Paths of Exile. This title came out around the same time as Diablo 3, was seen by near 100% of it’s users as what Diablo 3 should have been.

    H1Z1 will also likely take on the vanity shop business model.

    When I hear people say their not ok with a game having a real world currency shop, especially ones that are MMO and require massive monthly upkeep cost’s, I say this. Go to a grocery store and tell them you don’t want to pay anything for their hard work, watch how fast ya get kicked out the door.

    Business is business, and nobody does anything for free.

    in reply to: Tools and Weapons #5584
    Pharoah
    Participant

    I believe gold is one of the softer metals. From my understanding, pure gold can be moulded with your bare hands (not to any degree of detail).

    I’m unsure of any other metal other than aluminium alloys that can be manipulated in this way, least of all Tungsten (also known as wolfram) which is used by military for penetrating projectiles.

    Tungsten has the highest melting point of all metals (in it’s raw form). Also has the highest tensile strength.

    Tungsten unrefined is a hard, yet brittle metal. But exceeds gold in hardness and tensile strength, while being only slightly less dense than gold.

    in reply to: Furniture #5501
    Pharoah
    Participant

    that’s a standard step to game creation, all models/textures are currently barebones, what’s absolutely needed to ensure features are working properly (slingshot for example).

    in reply to: Server hosting? #5500
    Pharoah
    Participant

    The devs of this game particularly, along with the small amount of active contributors to the community, are extremely helpful.

    I don’t think a single question has been asked that didn’t receive a reply from the devs directly in response to a question, or to confirm/deny any community members answers to a given question.

    As long as this Dev keeps up, I’ll constantly throw money at em for any title they make (within my interest of course) because of how they keep in direct and consistent communication with the community.

Viewing 15 posts - 16 through 30 (of 42 total)