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ZoulsParticipant
if everybody can do everything then there is no place to compete, so if you make a smith able to make the best of everything without doign anything other than leveling then there are only going to be 1 known smith, so if all weapons had all tiers and you would have to level weapons indiviually you might have 20 diffrent master weaponsmiths 1 of each weapon type rather then just 1.
ZoulsParticipantwell we need to implement range voice servers ot the further you are the less you can hear. that way you can rp in taverns and things like that without the entire server hearing you
ZoulsParticipantyeah like swordsmaster exp, maybe give a title and what not. but i dont think we should have a smith being able to make everytype of weapon + armor + stuff and so on. i think it would be cool to have a light weaponsmith and heavy weaponsmith or even one for each type of weapon to specialize in different things, but if they add randomized elements no matter how good you are you shouldnt have a 100% chance and to add ways to compete i think they should make recipe and blueprint drops and over that maybe have special blueprints that doesnt add stats but change the looks so it looks way cooler.
ZoulsParticipantbloody hell……
ZoulsParticipantYeah i think that would be cool too, but then again a master smith is going to be able to make things an apprentice cant, so there would be no need for it. but randomizing is a complete pain in the arse but when you get something good you throw your hands up high and go ”FINALLY!!” thats the feeling i want in the game
ZoulsParticipantWhat i’d like to see is crafting taking time and mats, that way if it takes time to make it and its randomized try to imagine that its from 0-30, and if your lucky you can get 30 strenght and 30 dexterity which is almost impossible, try to imagine how much a weapon like that would sell for rather than just have a iron sword with set stats.
ZoulsParticipantIdd. but i think it shouldnt get on normal worlds, they have talked about daily worlds and i think it would be awesome if people had to explore an entirely new world each time they want rare materials, that way the worlds we build on arent going to be completely holed out for no reason what so ever XD
ZoulsParticipant
I’d love if we had a specific bag crafting proffession and instead of only having bigger bags they would be seen like this. I’d love to run around with 20 diffrent pouches as belts and side satchels, that way you can level as a bag crafter and get cooler bags intead of just bigger bags, wouldnt matter to some but i’d love something like thatZoulsParticipantThats a deep way of explaining it, but if you can just craft the best gear and be over with it whats the point in carfting at all?
ZoulsParticipantscrew farming, they need portals and warps pretty soon because the worlds are starting to get crowded at spawn area and it takes ages to get back to another place if you die
ZoulsParticipantsure mate. cool but its impossible with the engine they use to generate terrain 🙂
ZoulsParticipantwell they are planning on making daily/weekly/monthly worlds, so that way they might make a new temple each day with diffrent titans and different loot, that way you might have a raid guild that can use the entire day to search for that one temple and slay the titan for the loot, and if its daily and a new one each day the raiding guilds would always have something to do
ZoulsParticipantthere are going to be tiers, but all weapons should have all tiers, and i personally thing randomized stats would be awesome
ZoulsParticipantThey should be better, and worse, at somethings. like dualswords attack faster but have limited range, and warhammers deal the most damage but is the slowest. things like that
ZoulsParticipantYeah this could work, my main point was just that we need some sort of limits, if time is the limit then fine.
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