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Viewing 15 posts - 61 through 75 (of 240 total)
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  • in reply to: Boundary limits #4327
    Kuma
    Member

    Or smaller or bigger but there will be no boundries if Luca can wrap the world around.

    in reply to: Compass/Map + Upgrades #4326
    Kuma
    Member

    This could be a problem if you link worlds randomly or to many worlds to one place the map would be a mess. But a good idea nonetheless.

    in reply to: Playing with bluestone and lamps #4272
    Kuma
    Member

    Ok now I’m really impressed. Great job dude.

    Kuma
    Member

    but the design is shared and masters don’t have the right to design a weapon

    • This reply was modified 10 years, 4 months ago by Kuma.
    in reply to: beacons? #4250
    Kuma
    Member

    the best thing would be if you could choose. Either just have the protection or having a physical item you can incorporate in your build(s).

    in reply to: Immersion #4249
    Kuma
    Member

    The auction house “problem” could be solved simply with just player shops. It’ll be more like a market than a global auction house. Like you said players will build it if they need it in their town.

    About the skills: I’m one of the people who outnumbered him^^ I think it’s better to have skill system in which it takes really long to master one skill so even after a few years there will be no master of all skills at all than having restrictions in what I can skill and what not. That’s the reason I hate other MMO’s so much. (beside their stupid quests^^)

    And global chat shouldn’t really exist. Maybe something to communicate with friends you know the name of even if you didn’t meet once.
    Maybe chatbubbles that get smaller and smaller the farther you go away^^

    Same here instantly thought of SAO with the hovering stats beside the item^^ I were for a hovering inventory too but that’s maybe not what the devs want.

    Kuma
    Member

    And you won’t be able to design an item^^

    in reply to: World Building #4222
    Kuma
    Member

    They look quite interesting^^

    in reply to: Some ideas and questions #4221
    Kuma
    Member

    I can answer Q4 to some extend. There will be a currency. We don’t know what type but since they have a studied economist in their team I’ll assume the economy will be good and have many details.

    in reply to: Less Backers than yesterday? How? #4198
    Kuma
    Member

    There’s one case you always have to refound. If minors buy something. They are not old enough to sign contracts so technically they didn’t buy the game in the first place and if they just took their parents credit card and bought the 1k package then the Oort team has to refund them anyways.
    Or at least that’s what I think is happening if they refund.

    in reply to: [German] Oort Online Forum #4178
    Kuma
    Member

    jo aber ich sehs schon kommen wies sich vorallem in die englischen Foren verschiebt und dann nurnoch die Hälfte hier ankommt oder Leute sich wundern warum ihre Vorschläge nicht gesehen werden^^

    in reply to: [German] Oort Online Forum #4176
    Kuma
    Member

    Jo aktive Community ist gut^^ aber wenn dann überall iwie Vorschläge gebracht werden dann wirds auch schwierig für die Entwickler.

    in reply to: [German] Oort Online Forum #4172
    Kuma
    Member

    Ist ja schön und gut und ich mache sicher mal nen Post mit meinen Videos aber im moment haben wir gerade ein bisschen ne Überflut an Foren habe ich das Gefühl.

    in reply to: Oort Online Forum #4161
    Kuma
    Member

    It’s just too… clean (?) for me. and we already have too many forums. We should settle with one I’d say. Nothing against your work 🙂

    in reply to: Oort Online Unofficial Forum #4160
    Kuma
    Member

    Yea we suggested some new features for this forum and I think the have not the time or the knowledge to implement them so why not change the forum to one which is functional and better looking?
    But I agree with you that there shouldn’t be multiple forums.

Viewing 15 posts - 61 through 75 (of 240 total)