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Viewing 15 posts - 166 through 180 (of 240 total)
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  • in reply to: Less Backers than yesterday? How? #3469
    Kuma
    Member

    Kids with their parents creditcard anyone?^^

    in reply to: Tools and Weapons #3467
    Kuma
    Member

    I really like your ideas my friend^^

    in reply to: Siege Mechanics #3466
    Kuma
    Member

    This is a very good question and I couldn’t say which one appeals more to me…

    in reply to: Forging and Smiting #3465
    Kuma
    Member

    We are discussing the skill system some days now and got into much detail in other threads:
    http://oortonline.com/forums/topic/randomized-stats/
    http://oortonline.com/forums/topic/making-decisions-in-crafting/
    http://oortonline.com/forums/topic/tools-and-weapons/
    and some more I can’t find right now.

    They all touch the subject forging at some point. Which makes me think that forging could be one of the most important skills besides the normal crafting.

    Now to your post. Someone said that just smelting an ore into an ingot without anything that changes except for the name and the model of the item is nothing else but time consuming. And I completely agree with that. I’d like to have more detail in every step of the process: smelting, forging, (assembeling), refining.
    I like the idea of several tiers of forges. But a hammer has to be in there^^ I want to see the sparks when the smith makes my Ubersword of Worlddomination 😉
    Your general plan is good but I’d like to see much more detail because I know this game can do that.

    • This reply was modified 10 years, 5 months ago by Kuma.
    in reply to: sky lands & weekly worlds #3460
    Kuma
    Member

    I can’t really follow your reasoning to be honest. Could you please elaborate on that?

    in reply to: Scarred unatractive worlds. (worries) #3445
    Kuma
    Member

    Well PVP is planed but we don’t know where and how and how much you will lose if you die in any situation. A real challenge for the devs.

    in reply to: Scarred unatractive worlds. (worries) #3442
    Kuma
    Member

    I’m not so much a fan of infinite ressources but it might be the best choice in this case.

    in reply to: Breeding #3441
    Kuma
    Member

    It’s kind of ironic but this is the part where I am against too much randomness^^ Just because Animals behave in a certain way. Maybe have 3 different colors if you can defend them. For example the sky is purplish so the birds would be purple to not be seen by their prey on the ground or something like that.

    in reply to: Oort twist on power and modern tech #3425
    Kuma
    Member

    I’m not sure if this is what they want. I surley enjoyed playing FTB but I don’t think it would fit into Oort or at least not to this extend. Maybe some basic tech things but not to far into the industrial age.

    But if you combine it with magic it would fit much better I’d say. More Oorty as you said^^.

    in reply to: sky lands & weekly worlds #3403
    Kuma
    Member

    Well you know that there is pvp everywhere so why should you go on a treasure hunt with someone you don’t trust?^^

    in reply to: Status Effects #3402
    Kuma
    Member

    I wouldn’t say that these effects are very complex. If you look what we would love too see in the game crafting or skill wise then these are just basic complexity^^ but yes magic should have debuffs because the caster hasn’t that much physical strength normally

    in reply to: Furniture Ideas #3401
    Kuma
    Member

    You’re right I love your Ideas^^

    in reply to: Horizontal portals. #3399
    Kuma
    Member

    me too xD Portal (the game) ftw^^

    in reply to: Randomized stats #3398
    Kuma
    Member

    Why wouldn’t you like semi random events while crafting? This will just simulate how good you are with this skill. It’s not like you wouldn’t have any control.

    And yes your description is exactly why I don’t want a limit in the skills. It could be like in Runescape where mastering a skill takes a lot of time.

    in reply to: Writable Books #3397
    Kuma
    Member

    I say the possibilities and the way the skill trees could link to eachother are endless^^

Viewing 15 posts - 166 through 180 (of 240 total)